diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs
index 1e268bb2eb..1dd1d1aeb6 100644
--- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs
+++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs
@@ -375,13 +375,13 @@ namespace osu.Game.Rulesets.Scoring
{
if (acc == 1)
return ScoreRank.X;
- if (acc > 0.95)
+ if (acc >= 0.95)
return ScoreRank.S;
- if (acc > 0.9)
+ if (acc >= 0.9)
return ScoreRank.A;
- if (acc > 0.8)
+ if (acc >= 0.8)
return ScoreRank.B;
- if (acc > 0.7)
+ if (acc >= 0.7)
return ScoreRank.C;
return ScoreRank.D;
diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs
index e50520e0ca..b9248bd67e 100644
--- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs
+++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs
@@ -212,12 +212,12 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
Padding = new MarginPadding { Vertical = -15, Horizontal = -20 },
Children = new[]
{
- new RankBadge(1f, getRank(ScoreRank.X)),
- new RankBadge(0.95f, getRank(ScoreRank.S)),
- new RankBadge(0.9f, getRank(ScoreRank.A)),
- new RankBadge(0.8f, getRank(ScoreRank.B)),
- new RankBadge(0.7f, getRank(ScoreRank.C)),
- new RankBadge(0.35f, getRank(ScoreRank.D)),
+ new RankBadge(1, getRank(ScoreRank.X)),
+ new RankBadge(0.95, getRank(ScoreRank.S)),
+ new RankBadge(0.9, getRank(ScoreRank.A)),
+ new RankBadge(0.8, getRank(ScoreRank.B)),
+ new RankBadge(0.7, getRank(ScoreRank.C)),
+ new RankBadge(0.35, getRank(ScoreRank.D)),
}
},
rankText = new RankText(score.Rank)
diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/RankBadge.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/RankBadge.cs
index 76cd408daa..d0b79aa4c7 100644
--- a/osu.Game/Screens/Ranking/Expanded/Accuracy/RankBadge.cs
+++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/RankBadge.cs
@@ -23,7 +23,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
///
/// The accuracy value corresponding to the displayed by this badge.
///
- public readonly float Accuracy;
+ public readonly double Accuracy;
private readonly ScoreRank rank;
@@ -35,7 +35,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
///
/// The accuracy value corresponding to .
/// The to be displayed in this .
- public RankBadge(float accuracy, ScoreRank rank)
+ public RankBadge(double accuracy, ScoreRank rank)
{
Accuracy = accuracy;
this.rank = rank;
@@ -90,7 +90,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
base.Update();
// Starts at -90deg (top) and moves counter-clockwise by the accuracy
- rankContainer.Position = circlePosition(-MathF.PI / 2 - (1 - Accuracy) * MathF.PI * 2);
+ rankContainer.Position = circlePosition(-MathF.PI / 2 - (1 - (float)Accuracy) * MathF.PI * 2);
}
private Vector2 circlePosition(float t)