mirror of https://github.com/ppy/osu
Add `TestSceneSliderReversal`
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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public partial class TestSceneSliderReversal : TestSceneOsuEditor
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{
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
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private readonly PathControlPoint[][] paths =
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{
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createPathSegment(
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PathType.PerfectCurve,
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new Vector2(200, -50),
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new Vector2(250, 0)
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),
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createPathSegment(
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PathType.Linear,
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new Vector2(100, 0),
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new Vector2(100, 100)
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)
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};
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private static PathControlPoint[] createPathSegment(PathType type, params Vector2[] positions)
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{
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return new[]
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{
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new PathControlPoint
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{
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Type = type
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},
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}.Concat(positions.Select(p => new PathControlPoint
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{
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Position = p
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})).ToArray();
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}
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[TestCase(0, 250)]
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[TestCase(0, 200)]
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[TestCase(1, 80)]
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[TestCase(1, 120)]
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public void TestSliderReversal(int pathIndex, double length)
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{
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var controlPoints = paths[pathIndex];
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Vector2 oldStartPos = default;
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Vector2 oldEndPos = default;
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double oldDistance = default;
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AddStep("Add slider", () =>
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{
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var slider = new Slider
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{
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Position = new Vector2(OsuPlayfield.BASE_SIZE.X / 2, OsuPlayfield.BASE_SIZE.Y / 2),
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Path = new SliderPath(controlPoints)
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{
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ExpectedDistance = { Value = length }
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}
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};
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EditorBeatmap.Add(slider);
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oldStartPos = slider.Position;
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oldEndPos = slider.EndPosition;
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oldDistance = slider.Path.Distance;
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});
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AddStep("Select slider", () =>
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{
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var slider = (Slider)EditorBeatmap.HitObjects[0];
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EditorBeatmap.SelectedHitObjects.Add(slider);
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});
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AddStep("Reverse slider", () =>
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{
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InputManager.PressKey(Key.LControl);
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InputManager.Key(Key.G);
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InputManager.ReleaseKey(Key.LControl);
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});
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AddAssert("Slider was reversed correctly", () =>
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{
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var slider = (Slider)EditorBeatmap.SelectedHitObjects[0];
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return Vector2.Distance(slider.Position, oldEndPos) < 1
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&& Vector2.Distance(slider.EndPosition, oldStartPos) < 1
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&& Math.Abs(slider.Path.Distance - oldDistance) < 1e-10;
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});
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}
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}
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}
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