mirror of https://github.com/ppy/osu
Actually use CatchHealthProcessor for the ruleset
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@ -39,6 +39,8 @@ public class CatchRuleset : Ruleset, ILegacyRuleset
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public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
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public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new CatchHealthProcessor(drainStartTime);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap, this);
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public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
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