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Merge pull request #10591 from bdach/epilepsy-warning-volume-restoration
Fix epilepsy warning not restoring track volume
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commit
bab8c7480d
@ -265,6 +265,26 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for current", () => loader.IsCurrentScreen());
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AddAssert($"epilepsy warning {(warning ? "present" : "absent")}", () => this.ChildrenOfType<EpilepsyWarning>().Any() == warning);
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if (warning)
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{
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AddUntilStep("sound volume decreased", () => Beatmap.Value.Track.AggregateVolume.Value == 0.25);
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AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1);
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}
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}
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[Test]
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public void TestEpilepsyWarningEarlyExit()
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{
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AddStep("set epilepsy warning", () => epilepsyWarning = true);
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AddStep("load dummy beatmap", () => ResetPlayer(false));
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AddUntilStep("wait for current", () => loader.IsCurrentScreen());
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AddUntilStep("wait for epilepsy warning", () => loader.ChildrenOfType<EpilepsyWarning>().Single().Alpha > 0);
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AddStep("exit early", () => loader.Exit());
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AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1);
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}
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private class TestPlayerLoaderContainer : Container
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@ -2,8 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -18,11 +16,7 @@ namespace osu.Game.Screens.Play
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{
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public class EpilepsyWarning : VisibilityContainer
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{
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public const double FADE_DURATION = 500;
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private readonly BindableDouble trackVolumeOnEpilepsyWarning = new BindableDouble(1f);
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private Track track;
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public const double FADE_DURATION = 250;
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public EpilepsyWarning()
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{
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@ -77,26 +71,15 @@ namespace osu.Game.Screens.Play
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}
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}
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};
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track = beatmap.Value.Track;
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track.AddAdjustment(AdjustableProperty.Volume, trackVolumeOnEpilepsyWarning);
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}
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protected override void PopIn()
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{
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this.TransformBindableTo(trackVolumeOnEpilepsyWarning, 0.25, FADE_DURATION);
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DimmableBackground?.FadeColour(OsuColour.Gray(0.5f), FADE_DURATION, Easing.OutQuint);
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this.FadeIn(FADE_DURATION, Easing.OutQuint);
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}
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protected override void PopOut() => this.FadeOut(FADE_DURATION);
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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track?.RemoveAdjustment(AdjustableProperty.Volume, trackVolumeOnEpilepsyWarning);
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}
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}
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}
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@ -55,6 +55,8 @@ namespace osu.Game.Screens.Play
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private bool backgroundBrightnessReduction;
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private readonly BindableDouble volumeAdjustment = new BindableDouble(1);
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protected bool BackgroundBrightnessReduction
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{
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set
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@ -169,6 +171,7 @@ namespace osu.Game.Screens.Play
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if (epilepsyWarning != null)
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epilepsyWarning.DimmableBackground = Background;
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Beatmap.Value.Track.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment);
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content.ScaleTo(0.7f);
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Background?.FadeColour(Color4.White, 800, Easing.OutQuint);
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@ -197,6 +200,11 @@ namespace osu.Game.Screens.Play
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cancelLoad();
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BackgroundBrightnessReduction = false;
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// we're moving to player, so a period of silence is upcoming.
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// stop the track before removing adjustment to avoid a volume spike.
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Beatmap.Value.Track.Stop();
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Beatmap.Value.Track.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment);
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}
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public override bool OnExiting(IScreen next)
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@ -208,6 +216,7 @@ namespace osu.Game.Screens.Play
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Background.EnableUserDim.Value = false;
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BackgroundBrightnessReduction = false;
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Beatmap.Value.Track.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment);
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return base.OnExiting(next);
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}
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@ -331,18 +340,16 @@ namespace osu.Game.Screens.Play
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{
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const double epilepsy_display_length = 3000;
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pushSequence.Schedule(() =>
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{
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epilepsyWarning.State.Value = Visibility.Visible;
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this.Delay(epilepsy_display_length).Schedule(() =>
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pushSequence
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.Schedule(() => epilepsyWarning.State.Value = Visibility.Visible)
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.TransformBindableTo(volumeAdjustment, 0.25, EpilepsyWarning.FADE_DURATION, Easing.OutQuint)
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.Delay(epilepsy_display_length)
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.Schedule(() =>
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{
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epilepsyWarning.Hide();
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epilepsyWarning.Expire();
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});
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});
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pushSequence.Delay(epilepsy_display_length);
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})
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.Delay(EpilepsyWarning.FADE_DURATION);
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}
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pushSequence.Schedule(() =>
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