Define explicit method to add background

Also cleans up some redundant/misplaced comments.
This commit is contained in:
Dean Herbert 2019-03-20 20:12:46 +09:00
parent 8865d53992
commit ba89bfee0c
3 changed files with 19 additions and 12 deletions

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -50,12 +51,13 @@ public class UserDimContainer : Container
private readonly bool isStoryboard;
/// <summary>
/// As an optimisation, we add the two blur portions to be applied rather than actually applying two separate blurs.
/// </summary>
private Vector2 blurTarget => EnableUserDim.Value
? new Vector2(BlurAmount.Value + (float)userBlurLevel.Value * 25)
: new Vector2(BlurAmount.Value);
private Background background;
/// <summary>
/// Creates a new <see cref="UserDimContainer"/>.
/// </summary>
@ -71,14 +73,22 @@ public UserDimContainer(bool isStoryboard = false)
AddInternal(DimContainer = new Container { RelativeSizeAxes = Axes.Both });
}
public override void Add(Drawable drawable)
private Background background;
public Background Background
{
// Make sure we're already at the correct blur target when a background is added to the container.
if (drawable is Background b)
get => background;
set
{
background = b;
background = value;
background.BlurTo(blurTarget, 0, Easing.OutQuint);
}
}
public override void Add(Drawable drawable)
{
if (drawable is Background)
throw new InvalidOperationException($"Use {nameof(Background)} to set a background.");
base.Add(drawable);
}
@ -115,10 +125,7 @@ private void updateVisuals()
// The background needs to be hidden in the case of it being replaced by the storyboard
DimContainer.FadeTo(showStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, background_fade_duration, Easing.OutQuint);
// This only works if the background is a direct child of DimContainer.
// We can't blur the container like we did with the dim because buffered containers add considerable draw overhead.
// As a result, this blurs the background directly via the direct children of DimContainer.
background?.BlurTo(blurTarget, background_fade_duration, Easing.OutQuint);
Background?.BlurTo(blurTarget, background_fade_duration, Easing.OutQuint);
}
DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)userDimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);

View File

@ -85,7 +85,7 @@ private void switchBackground(BeatmapBackground b)
}
b.Depth = newDepth;
fadeContainer.Add(Background = b);
fadeContainer.Background = Background = b;
StoryboardReplacesBackground.BindTo(fadeContainer.StoryboardReplacesBackground);
}

View File

@ -164,7 +164,7 @@ protected override void LoadComplete()
private ScheduledDelegate pushDebounce;
protected VisualSettings VisualSettings;
// required for IsHovered usage in readyForPush
// Hhere because IsHovered will not update unless we do so.
public override bool HandlePositionalInput => true;
private bool readyForPush => player.LoadState == LoadState.Ready && IsHovered && GetContainingInputManager()?.DraggedDrawable == null;