Fix tests that were previously doing reference comparisons

This commit is contained in:
Dean Herbert 2021-05-28 18:37:33 +09:00
parent ee5eb9576f
commit ba80361c4c

View File

@ -358,7 +358,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.Equals(target));
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo == target);
AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.Equals(target));
}
[Test]
@ -390,7 +390,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("has correct ruleset", () => Ruleset.Value.ID == 0);
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo == target);
AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.Equals(target));
}
[Test]
@ -781,7 +781,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo == groupIcon.Items.First().Beatmap);
AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo.Equals(groupIcon.Items.First().Beatmap));
}
[Test]