Actually construct catch beatmaps

This commit is contained in:
smoogipoo 2018-05-07 11:01:09 +09:00
parent 5f74dc2c17
commit b9e4b59e46
1 changed files with 2 additions and 0 deletions

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@ -69,5 +69,7 @@ protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, I
X = positionData.X / CatchPlayfield.BASE_WIDTH
};
}
protected override Beatmap<CatchHitObject> CreateBeatmap() => new CatchBeatmap();
}
}