diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index a2f156f6c3..663f441f2f 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -57,6 +57,8 @@ namespace osu.Game.Scoring public List GetAllUsableScores() => ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList(); + public IEnumerable QueryScores(Expression> query) => ModelStore.ConsumableItems.AsNoTracking().Where(query); + public ScoreInfo Query(Expression> query) => ModelStore.ConsumableItems.AsNoTracking().FirstOrDefault(query); } } diff --git a/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs b/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs index 2b94c11bf9..a65cc6f096 100644 --- a/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs +++ b/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs @@ -179,6 +179,9 @@ namespace osu.Game.Screens.Select.Leaderboards private APIAccess api; private BeatmapInfo beatmap; + [Resolved] + private ScoreManager scoreManager { get; set; } + private ScheduledDelegate pendingUpdateScores; public BeatmapInfo Beatmap @@ -216,6 +219,8 @@ namespace osu.Game.Screens.Select.Leaderboards api.OnStateChange -= handleApiStateChange; } + public void RefreshScores() => updateScores(); + private GetScoresRequest getScoresRequest; private void handleApiStateChange(APIState oldState, APIState newState) @@ -242,8 +247,8 @@ namespace osu.Game.Screens.Select.Leaderboards { if (Scope == LeaderboardScope.Local) { - // TODO: get local scores from wherever here. - PlaceholderState = PlaceholderState.NoScores; + Scores = scoreManager.QueryScores(s => s.Beatmap.ID == Beatmap.ID).ToArray(); + PlaceholderState = Scores.Any() ? PlaceholderState.Successful : PlaceholderState.NoScores; return; } diff --git a/osu.Game/Screens/Select/PlaySongSelect.cs b/osu.Game/Screens/Select/PlaySongSelect.cs index 1a405190e7..b5d333aee4 100644 --- a/osu.Game/Screens/Select/PlaySongSelect.cs +++ b/osu.Game/Screens/Select/PlaySongSelect.cs @@ -108,6 +108,8 @@ namespace osu.Game.Screens.Select removeAutoModOnResume = false; } + BeatmapDetails.Leaderboard.RefreshScores(); + Beatmap.Value.Track.Looping = true; base.OnResuming(last);