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Remove unnecessary initial call to HitObjectApplied bound method
Was causing test failures. Looks to be unnecessary on a check of when HitObjectApplied is invoked.
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@ -45,7 +45,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
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drawableObject.HitObjectApplied += onHitObjectApplied;
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onHitObjectApplied(drawableObject);
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}
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private void onHitObjectApplied(DrawableHitObject obj)
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