Add loading spinner while editor screen loads

This commit is contained in:
Dean Herbert 2020-08-18 00:47:32 +09:00
parent 943bcd0ca4
commit b969bc03e0
1 changed files with 9 additions and 1 deletions

View File

@ -7,6 +7,7 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK.Graphics;
@ -32,6 +33,8 @@ private void load([CanBeNull] BindableBeatDivisor beatDivisor)
Container mainContent;
LoadingSpinner spinner;
Children = new Drawable[]
{
mainContent = new Container
@ -44,6 +47,10 @@ private void load([CanBeNull] BindableBeatDivisor beatDivisor)
Top = vertical_margins + timeline_height,
Bottom = vertical_margins
},
Child = spinner = new LoadingSpinner(true)
{
State = { Value = Visibility.Visible },
},
},
new Container
{
@ -87,9 +94,10 @@ private void load([CanBeNull] BindableBeatDivisor beatDivisor)
}
},
};
LoadComponentAsync(CreateMainContent(), content =>
{
spinner.State.Value = Visibility.Hidden;
mainContent.Add(content);
content.FadeInFromZero(300, Easing.OutQuint);