mirror of https://github.com/ppy/osu
Refactor test to support custom hitobjects
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3f8fbebbb4
commit
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@ -4,6 +4,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Screens;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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@ -23,8 +24,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneNoteLock : RateAdjustedBeatmapTestScene
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{
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private const double time_first_circle = 1500;
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private const double time_second_circle = 1600;
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private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss
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private const double late_miss_window = 500; // time after +500 is considered a miss
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@ -37,13 +36,31 @@ public class TestSceneNoteLock : RateAdjustedBeatmapTestScene
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[Test]
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public void TestClickSecondCircleBeforeFirstCircleTime()
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{
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performTest(new List<ReplayFrame>
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const double time_first_circle = 1500;
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const double time_second_circle = 1600;
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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{
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StartTime = time_first_circle,
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Position = position_first_circle
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},
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new TestHitCircle
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{
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StartTime = time_second_circle,
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Position = position_second_circle
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}
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};
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_first_circle - 100, Position = position_second_circle, Actions = { OsuAction.LeftButton } }
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});
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addJudgementAssert(HitResult.Miss, HitResult.Miss);
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addJudgementOffsetAssert(late_miss_window);
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addJudgementAssert(hitObjects[0], HitResult.Miss);
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addJudgementAssert(hitObjects[1], HitResult.Miss);
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addJudgementOffsetAssert(hitObjects[0], late_miss_window);
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}
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/// <summary>
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@ -52,13 +69,31 @@ public void TestClickSecondCircleBeforeFirstCircleTime()
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[Test]
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public void TestClickSecondCircleAtFirstCircleTime()
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{
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performTest(new List<ReplayFrame>
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const double time_first_circle = 1500;
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const double time_second_circle = 1600;
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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{
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StartTime = time_first_circle,
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Position = position_first_circle
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},
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new TestHitCircle
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{
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StartTime = time_second_circle,
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Position = position_second_circle
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}
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};
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_first_circle, Position = position_second_circle, Actions = { OsuAction.LeftButton } }
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});
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addJudgementAssert(HitResult.Miss, HitResult.Great);
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addJudgementOffsetAssert(0);
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addJudgementAssert(hitObjects[0], HitResult.Miss);
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addJudgementAssert(hitObjects[1], HitResult.Great);
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addJudgementOffsetAssert(hitObjects[0], 0);
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}
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/// <summary>
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@ -67,13 +102,31 @@ public void TestClickSecondCircleAtFirstCircleTime()
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[Test]
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public void TestClickSecondCircleAfterFirstCircleTime()
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{
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performTest(new List<ReplayFrame>
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const double time_first_circle = 1500;
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const double time_second_circle = 1600;
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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{
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StartTime = time_first_circle,
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Position = position_first_circle
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},
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new TestHitCircle
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{
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StartTime = time_second_circle,
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Position = position_second_circle
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}
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};
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_first_circle + 100, Position = position_second_circle, Actions = { OsuAction.LeftButton } }
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});
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addJudgementAssert(HitResult.Miss, HitResult.Great);
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addJudgementOffsetAssert(100);
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addJudgementAssert(hitObjects[0], HitResult.Miss);
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addJudgementAssert(hitObjects[1], HitResult.Great);
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addJudgementOffsetAssert(hitObjects[0], 100);
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}
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/// <summary>
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@ -82,49 +135,58 @@ public void TestClickSecondCircleAfterFirstCircleTime()
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[Test]
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public void TestClickSecondCircleBeforeFirstCircleTimeWithFirstCircleJudged()
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{
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performTest(new List<ReplayFrame>
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const double time_first_circle = 1500;
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const double time_second_circle = 1600;
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var hitObjects = new List<OsuHitObject>
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{
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new TestHitCircle
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{
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StartTime = time_first_circle,
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Position = position_first_circle
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},
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new TestHitCircle
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{
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StartTime = time_second_circle,
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Position = position_second_circle
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}
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};
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_first_circle - 200, Position = position_first_circle, Actions = { OsuAction.LeftButton } },
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new OsuReplayFrame { Time = time_first_circle - 100, Position = position_second_circle, Actions = { OsuAction.RightButton } }
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});
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addJudgementAssert(HitResult.Great, HitResult.Great);
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addJudgementAssert(hitObjects[0], HitResult.Great);
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addJudgementAssert(hitObjects[1], HitResult.Great);
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addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
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addJudgementOffsetAssert(hitObjects[0], -200); // time_second_circle - first_circle_time - 100
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}
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private void addJudgementAssert(HitResult firstCircle, HitResult secondCircle)
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private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
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{
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AddAssert($"first circle judgement is {firstCircle}", () => judgementResults.Single(r => r.HitObject.StartTime == time_first_circle).Type == firstCircle);
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AddAssert($"second circle judgement is {secondCircle}", () => judgementResults.Single(r => r.HitObject.StartTime == time_second_circle).Type == secondCircle);
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AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
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() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
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}
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private void addJudgementOffsetAssert(double offset)
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private void addJudgementOffsetAssert(OsuHitObject hitObject, double offset)
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{
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AddAssert($"first circle judged at {offset}", () => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject.StartTime == time_first_circle).TimeOffset, offset, 100));
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AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
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() => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100));
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}
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private ScoreAccessibleReplayPlayer currentPlayer;
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private List<JudgementResult> judgementResults;
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private bool allJudgedFired;
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private void performTest(List<ReplayFrame> frames)
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private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames)
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{
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AddStep("load player", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
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{
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HitObjects =
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{
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new TestHitCircle
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{
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StartTime = time_first_circle,
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Position = position_first_circle
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},
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new TestHitCircle
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{
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StartTime = time_second_circle,
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Position = position_second_circle
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}
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},
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HitObjects = hitObjects,
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BeatmapInfo =
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{
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BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
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