Add `ModFlowDisplay` and consume in `ContractedPanelMiddleContent`

This commit is contained in:
Dean Herbert 2021-07-21 16:38:18 +09:00
parent b65e607941
commit b910c21230
4 changed files with 137 additions and 4 deletions

View File

@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneModFlowDisplay : OsuTestScene
{
private ModFlowDisplay modFlow;
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = modFlow = new ModFlowDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.None,
Width = 200,
Current =
{
Value = new OsuRuleset().GetAllMods().ToArray(),
}
};
});
[Test]
public void TestWrapping()
{
AddSliderStep("icon size", 0.1f, 2, 1, val =>
{
if (modFlow != null)
modFlow.IconScale = val;
});
AddSliderStep("flow width", 100, 500, 200, val =>
{
if (modFlow != null)
modFlow.Width = val;
});
}
}
}

View File

@ -16,7 +16,7 @@
namespace osu.Game.Screens.Play.HUD
{
/// <summary>
/// Displays a single-line horizontal auto-sized flow of mods.
/// Displays a single-line horizontal auto-sized flow of mods. For cases where wrapping is required, use <see cref="ModFlowDisplay"/> instead.
/// </summary>
public class ModDisplay : CompositeDrawable, IHasCurrentValue<IReadOnlyList<Mod>>
{

View File

@ -0,0 +1,83 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
/// <summary>
/// A horizontally wrapping display of mods. For cases where wrapping is not required, use <see cref="ModDisplay"/> instead.
/// </summary>
public class ModFlowDisplay : ReverseChildIDFillFlowContainer<ModIcon>, IHasCurrentValue<IReadOnlyList<Mod>>
{
private const int fade_duration = 1000;
private readonly BindableWithCurrent<IReadOnlyList<Mod>> current = new BindableWithCurrent<IReadOnlyList<Mod>>();
public Bindable<IReadOnlyList<Mod>> Current
{
get => current.Current;
set
{
if (value == null)
throw new ArgumentNullException(nameof(value));
current.Current = value;
}
}
private float iconScale = 1;
public float IconScale
{
get => iconScale;
set
{
iconScale = value;
updateDisplay();
}
}
public ModFlowDisplay()
{
Direction = FillDirection.Full;
}
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindValueChanged(_ => updateDisplay(), true);
this.FadeInFromZero(fade_duration, Easing.OutQuint);
}
private void updateDisplay()
{
Clear();
if (current.Value == null) return;
Spacing = new Vector2(0, -12 * iconScale);
foreach (Mod mod in current.Value)
{
Add(new ModIcon(mod)
{
Scale = new Vector2(0.6f * iconScale),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
});
}
}
}
}

View File

@ -131,13 +131,14 @@ private void load()
createStatistic("Accuracy", $"{score.Accuracy.FormatAccuracy()}"),
}
},
new ModDisplay
new ModFlowDisplay
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
ExpansionMode = ExpansionMode.AlwaysExpanded,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Current = { Value = score.Mods },
Scale = new Vector2(0.5f),
IconScale = 0.5f,
}
}
}