diff --git a/osu.Game/Rulesets/Objects/Legacy/HitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/HitObjectParser.cs index 1078efdab1..5bacb41b83 100644 --- a/osu.Game/Rulesets/Objects/Legacy/HitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/HitObjectParser.cs @@ -201,9 +201,7 @@ namespace osu.Game.Rulesets.Objects.Legacy /// <param name="length">The slider length.</param> /// <param name="curveType">The slider curve type.</param> /// <param name="repeatCount">The slider repeat count.</param> - /// <param name="headSamples">The samples to be played when the head of the slider is hit.</param> - /// <param name="tailSamples">The samples to be played when the tail of the slider is hit.</param> - /// <param name="repeatSamples">The samples to be played when the repeat nodes are hit.</param> + /// <param name="repeatSamples">The samples to be played when the repeat nodes are hit. This includes the head and tail of the slider.</param> /// <returns>The hit object.</returns> protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples);