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https://github.com/ppy/osu
synced 2025-01-10 16:19:47 +00:00
Rename class and reword settings text/tooltips to avoid clashing with other naming
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@ -22,47 +22,46 @@ using osu.Game.Resources.Localisation.Web;
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namespace osu.Game.Skinning.Components
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{
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[UsedImplicitly]
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public class BeatmapInfoDrawable : Container, ISkinnableDrawable
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public class BeatmapAttributeText : Container, ISkinnableDrawable
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{
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private const BeatmapInfo default_beatmap_info = BeatmapInfo.StarRating;
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public bool UsesFixedAnchor { get; set; }
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[SettingSource("Tracked Beatmap Info/Label", "Which part of the BeatmapInformation should be displayed.")]
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public Bindable<BeatmapInfo> Type { get; } = new Bindable<BeatmapInfo>(default_beatmap_info);
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[SettingSource("Attribute", "The attribute to be displayed.")]
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public Bindable<BeatmapAttribute> Attribute { get; } = new Bindable<BeatmapAttribute>(BeatmapAttribute.StarRating);
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[SettingSource("Template", "Bypass the restriction of 1 Info per element. Format is '{'+Type+'}' to substitue values. e.g. '{Song}' ")]
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[SettingSource("Template", "Supports {Label} and {Value}, but also including arbitrary attributes like {StarRating} (see attribute list for supported values).")]
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public Bindable<string> Template { get; set; } = new Bindable<string>("{Label}: {Value}");
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
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private readonly Dictionary<BeatmapInfo, LocalisableString> valueDictionary = new Dictionary<BeatmapInfo, LocalisableString>();
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private static readonly ImmutableDictionary<BeatmapInfo, LocalisableString> label_dictionary;
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private readonly Dictionary<BeatmapAttribute, LocalisableString> valueDictionary = new Dictionary<BeatmapAttribute, LocalisableString>();
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private static readonly ImmutableDictionary<BeatmapAttribute, LocalisableString> label_dictionary;
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private readonly OsuSpriteText text;
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static BeatmapInfoDrawable()
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static BeatmapAttributeText()
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{
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label_dictionary = new Dictionary<BeatmapInfo, LocalisableString>
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label_dictionary = new Dictionary<BeatmapAttribute, LocalisableString>
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{
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[BeatmapInfo.CircleSize] = BeatmapsetsStrings.ShowStatsCs,
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[BeatmapInfo.Accuracy] = BeatmapsetsStrings.ShowStatsAccuracy,
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[BeatmapInfo.HPDrain] = BeatmapsetsStrings.ShowStatsDrain,
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[BeatmapInfo.ApproachRate] = BeatmapsetsStrings.ShowStatsAr,
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[BeatmapInfo.StarRating] = BeatmapsetsStrings.ShowStatsStars,
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[BeatmapInfo.Song] = EditorSetupStrings.Title,
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[BeatmapInfo.Artist] = EditorSetupStrings.Artist,
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[BeatmapInfo.Difficulty] = EditorSetupStrings.DifficultyHeader,
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[BeatmapAttribute.CircleSize] = BeatmapsetsStrings.ShowStatsCs,
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[BeatmapAttribute.Accuracy] = BeatmapsetsStrings.ShowStatsAccuracy,
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[BeatmapAttribute.HPDrain] = BeatmapsetsStrings.ShowStatsDrain,
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[BeatmapAttribute.ApproachRate] = BeatmapsetsStrings.ShowStatsAr,
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[BeatmapAttribute.StarRating] = BeatmapsetsStrings.ShowStatsStars,
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[BeatmapAttribute.Song] = EditorSetupStrings.Title,
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[BeatmapAttribute.Artist] = EditorSetupStrings.Artist,
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[BeatmapAttribute.Difficulty] = EditorSetupStrings.DifficultyHeader,
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//todo: is there a good alternative, to NotificationsOptionsMapping?
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[BeatmapInfo.Mapper] = AccountsStrings.NotificationsOptionsMapping,
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[BeatmapInfo.Length] = ArtistStrings.TracklistLength,
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[BeatmapInfo.Status] = BeatmapDiscussionsStrings.IndexFormBeatmapsetStatusDefault,
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[BeatmapInfo.BPM] = BeatmapsetsStrings.ShowStatsBpm,
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[BeatmapInfo.None] = BeatmapInfo.None.ToString()
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[BeatmapAttribute.Mapper] = AccountsStrings.NotificationsOptionsMapping,
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[BeatmapAttribute.Length] = ArtistStrings.TracklistLength,
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[BeatmapAttribute.Status] = BeatmapDiscussionsStrings.IndexFormBeatmapsetStatusDefault,
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[BeatmapAttribute.BPM] = BeatmapsetsStrings.ShowStatsBpm,
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[BeatmapAttribute.None] = BeatmapAttribute.None.ToString()
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}.ToImmutableDictionary();
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}
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public BeatmapInfoDrawable()
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public BeatmapAttributeText()
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{
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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@ -76,7 +75,7 @@ namespace osu.Game.Skinning.Components
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}
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};
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foreach (var type in Enum.GetValues(typeof(BeatmapInfo)).Cast<BeatmapInfo>())
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foreach (var type in Enum.GetValues(typeof(BeatmapAttribute)).Cast<BeatmapAttribute>())
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{
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valueDictionary[type] = type.ToString();
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}
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@ -85,7 +84,7 @@ namespace osu.Game.Skinning.Components
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Type.BindValueChanged(_ => updateLabel());
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Attribute.BindValueChanged(_ => updateLabel());
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Template.BindValueChanged(f => updateLabel(), true);
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beatmap.BindValueChanged(b =>
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{
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@ -96,10 +95,10 @@ namespace osu.Game.Skinning.Components
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private void updateLabel()
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{
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string newText = Template.Value.Replace("{Label}", label_dictionary[Type.Value].ToString())
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.Replace("{Value}", valueDictionary[Type.Value].ToString());
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string newText = Template.Value.Replace("{Label}", label_dictionary[Attribute.Value].ToString())
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.Replace("{Value}", valueDictionary[Attribute.Value].ToString());
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foreach (var type in Enum.GetValues(typeof(BeatmapInfo)).Cast<BeatmapInfo>())
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foreach (var type in Enum.GetValues(typeof(BeatmapAttribute)).Cast<BeatmapAttribute>())
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{
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newText = newText.Replace("{" + type + "}", valueDictionary[type].ToString());
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}
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@ -111,34 +110,34 @@ namespace osu.Game.Skinning.Components
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{
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//update cs
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double cs = workingBeatmap.BeatmapInfo.Difficulty.CircleSize;
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valueDictionary[BeatmapInfo.CircleSize] = cs.ToString("F2");
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valueDictionary[BeatmapAttribute.CircleSize] = cs.ToString("F2");
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//update HP
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double hp = workingBeatmap.BeatmapInfo.Difficulty.DrainRate;
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valueDictionary[BeatmapInfo.HPDrain] = hp.ToString("F2");
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valueDictionary[BeatmapAttribute.HPDrain] = hp.ToString("F2");
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//update od
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double od = workingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty;
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valueDictionary[BeatmapInfo.Accuracy] = od.ToString("F2");
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valueDictionary[BeatmapAttribute.Accuracy] = od.ToString("F2");
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//update ar
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double ar = workingBeatmap.BeatmapInfo.Difficulty.ApproachRate;
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valueDictionary[BeatmapInfo.ApproachRate] = ar.ToString("F2");
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valueDictionary[BeatmapAttribute.ApproachRate] = ar.ToString("F2");
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//update sr
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double sr = workingBeatmap.BeatmapInfo.StarRating;
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valueDictionary[BeatmapInfo.StarRating] = sr.ToString("F2");
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valueDictionary[BeatmapAttribute.StarRating] = sr.ToString("F2");
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//update song title
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valueDictionary[BeatmapInfo.Song] = workingBeatmap.BeatmapInfo.Metadata.Title;
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valueDictionary[BeatmapAttribute.Song] = workingBeatmap.BeatmapInfo.Metadata.Title;
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//update artist
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valueDictionary[BeatmapInfo.Artist] = workingBeatmap.BeatmapInfo.Metadata.Artist;
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valueDictionary[BeatmapAttribute.Artist] = workingBeatmap.BeatmapInfo.Metadata.Artist;
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//update difficulty name
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valueDictionary[BeatmapInfo.Difficulty] = workingBeatmap.BeatmapInfo.DifficultyName;
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valueDictionary[BeatmapAttribute.Difficulty] = workingBeatmap.BeatmapInfo.DifficultyName;
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//update mapper
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valueDictionary[BeatmapInfo.Mapper] = workingBeatmap.BeatmapInfo.Metadata.Author.Username;
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valueDictionary[BeatmapAttribute.Mapper] = workingBeatmap.BeatmapInfo.Metadata.Author.Username;
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//update Length
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valueDictionary[BeatmapInfo.Length] = TimeSpan.FromMilliseconds(workingBeatmap.BeatmapInfo.Length).ToFormattedDuration();
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valueDictionary[BeatmapAttribute.Length] = TimeSpan.FromMilliseconds(workingBeatmap.BeatmapInfo.Length).ToFormattedDuration();
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//update Status
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valueDictionary[BeatmapInfo.Status] = GetBetmapStatus(workingBeatmap.BeatmapInfo.Status);
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valueDictionary[BeatmapAttribute.Status] = GetBetmapStatus(workingBeatmap.BeatmapInfo.Status);
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//update BPM
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valueDictionary[BeatmapInfo.BPM] = workingBeatmap.BeatmapInfo.BPM.ToString("F2");
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valueDictionary[BeatmapInfo.None] = string.Empty;
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valueDictionary[BeatmapAttribute.BPM] = workingBeatmap.BeatmapInfo.BPM.ToString("F2");
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valueDictionary[BeatmapAttribute.None] = string.Empty;
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}
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public static LocalisableString GetBetmapStatus(BeatmapOnlineStatus status)
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@ -178,7 +177,7 @@ namespace osu.Game.Skinning.Components
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}
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}
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public enum BeatmapInfo
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public enum BeatmapAttribute
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{
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CircleSize,
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HPDrain,
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@ -16,7 +16,7 @@ namespace osu.Game.Skinning.Components
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{
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public bool UsesFixedAnchor { get; set; }
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[SettingSource("Displayed Text", "What text should be displayed")]
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[SettingSource("Text", "The text to be displayed.")]
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public Bindable<string> Text { get; } = new Bindable<string>("Circles!");
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public TextElement()
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