mirror of https://github.com/ppy/osu
Use better(?) icons and full strings
This commit is contained in:
parent
a02b6a5bcb
commit
b8179aa875
|
@ -9,6 +9,11 @@ public static class EditorStrings
|
|||
{
|
||||
private const string prefix = @"osu.Game.Resources.Localisation.Editor";
|
||||
|
||||
/// <summary>
|
||||
/// "Beatmap editor"
|
||||
/// </summary>
|
||||
public static LocalisableString BeatmapEditor => new TranslatableString(getKey(@"beatmap_editor"), @"Beatmap editor");
|
||||
|
||||
/// <summary>
|
||||
/// "Waveform opacity"
|
||||
/// </summary>
|
||||
|
|
|
@ -133,8 +133,8 @@ private void load(AudioManager audio, IdleTracker? idleTracker, GameHost host)
|
|||
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
|
||||
buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
|
||||
|
||||
buttonsEdit.Add(new MainMenuButton(CommonStrings.Beatmaps.ToLower(), @"button-default-select", FontAwesome.Solid.User, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B));
|
||||
buttonsEdit.Add(new MainMenuButton(CommonStrings.Skins.ToLower(), @"button-default-select", FontAwesome.Solid.Users, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S));
|
||||
buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", HexaconsIcons.Beatmap, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B));
|
||||
buttonsEdit.Add(new MainMenuButton(SkinEditorStrings.SkinEditor.ToLower(), @"button-default-select", HexaconsIcons.Editor, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S));
|
||||
buttonsEdit.ForEach(b => b.VisibleState = ButtonSystemState.Edit);
|
||||
|
||||
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
|
||||
|
|
Loading…
Reference in New Issue