Use better(?) icons and full strings

This commit is contained in:
Dean Herbert 2023-11-24 13:23:35 +09:00
parent a02b6a5bcb
commit b8179aa875
No known key found for this signature in database
2 changed files with 7 additions and 2 deletions

View File

@ -9,6 +9,11 @@ public static class EditorStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.Editor";
/// <summary>
/// "Beatmap editor"
/// </summary>
public static LocalisableString BeatmapEditor => new TranslatableString(getKey(@"beatmap_editor"), @"Beatmap editor");
/// <summary>
/// "Waveform opacity"
/// </summary>

View File

@ -133,8 +133,8 @@ private void load(AudioManager audio, IdleTracker? idleTracker, GameHost host)
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
buttonsEdit.Add(new MainMenuButton(CommonStrings.Beatmaps.ToLower(), @"button-default-select", FontAwesome.Solid.User, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B));
buttonsEdit.Add(new MainMenuButton(CommonStrings.Skins.ToLower(), @"button-default-select", FontAwesome.Solid.Users, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S));
buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", HexaconsIcons.Beatmap, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B));
buttonsEdit.Add(new MainMenuButton(SkinEditorStrings.SkinEditor.ToLower(), @"button-default-select", HexaconsIcons.Editor, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S));
buttonsEdit.ForEach(b => b.VisibleState = ButtonSystemState.Edit);
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));