Update comment to make more sense

This commit is contained in:
Dean Herbert 2020-09-14 15:47:10 +09:00
parent 75e4f224e5
commit b7a06524fb

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@ -147,7 +147,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
selectedBlueprints.Add(blueprint);
// need to check this as well, as there are potentially multiple SelectionHandlers and the above check is not enough.
// there are potentially multiple SelectionHandlers active, but we only want to add hitobjects to the selected list once.
if (!EditorBeatmap.SelectedHitObjects.Contains(blueprint.HitObject))
EditorBeatmap.SelectedHitObjects.Add(blueprint.HitObject);