mirror of https://github.com/ppy/osu
Make sure test is in a break
...because apparently it may take a while to update the flag.
This commit is contained in:
parent
1818a84034
commit
b7938e78a0
|
@ -75,6 +75,7 @@ public void TestTouchDuringBreak()
|
|||
loadPlayer();
|
||||
AddStep("seek to 2000", () => currentPlayer.GameplayClockContainer.Seek(2000));
|
||||
AddUntilStep("wait until 2000", () => currentPlayer.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(2000));
|
||||
AddUntilStep("wait until break entered", () => currentPlayer.IsBreakTime.Value);
|
||||
AddStep("touch playfield", () =>
|
||||
{
|
||||
var touch = new Touch(TouchSource.Touch1, currentPlayer.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre);
|
||||
|
|
Loading…
Reference in New Issue