mirror of https://github.com/ppy/osu
Rewrite Spun Out test scene
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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public class TestSceneOsuModSpunOut : OsuModTestScene
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{
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[Test]
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public void TestSpinnerAutoCompleted() => CreateModTest(new ModTestData
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{
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Mod = new OsuModSpunOut(),
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Autoplay = false,
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Beatmap = new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new Spinner
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{
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Position = new Vector2(256, 192),
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StartTime = 500,
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Duration = 2000
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}
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}
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},
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PassCondition = () => Player.ChildrenOfType<DrawableSpinner>().Single().Progress >= 1
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});
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestSceneSpinnerSpunOut : OsuTestScene
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{
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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SelectedMods.Value = new[] { new OsuModSpunOut() };
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});
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[Test]
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public void TestSpunOut()
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{
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DrawableSpinner spinner = null;
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AddStep("create spinner", () => spinner = createSpinner());
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AddUntilStep("wait for end", () => Time.Current > spinner.LifetimeEnd);
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AddAssert("spinner is completed", () => spinner.Progress >= 1);
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}
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private DrawableSpinner createSpinner()
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{
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var spinner = new Spinner
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{
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StartTime = Time.Current + 500,
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EndTime = Time.Current + 2500
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};
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spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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var drawableSpinner = new DrawableSpinner(spinner)
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{
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Anchor = Anchor.Centre
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};
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawableSpinner });
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Add(drawableSpinner);
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return drawableSpinner;
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}
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}
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}
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