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Use ctor
rather than MemberwiseClone
to guarantee a safer clone of BeatmapDifficulty
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@ -208,6 +208,8 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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#region Overrides of BeatmapDifficulty
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public override BeatmapDifficulty Clone() => new TaikoMultiplierAppliedDifficulty(this);
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public override void CopyTo(BeatmapDifficulty other)
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{
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base.CopyTo(other);
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@ -37,12 +37,7 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// Returns a shallow-clone of this <see cref="BeatmapDifficulty"/>.
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/// </summary>
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public BeatmapDifficulty Clone()
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{
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var diff = (BeatmapDifficulty)MemberwiseClone();
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CopyTo(diff);
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return diff;
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}
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public virtual BeatmapDifficulty Clone() => new BeatmapDifficulty(this);
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public virtual void CopyTo(BeatmapDifficulty difficulty)
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{
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