Split ready button visual logic into button itself

This commit is contained in:
Dan Balasescu 2022-03-17 18:58:09 +09:00
parent af6d53ad64
commit b76a87e6f8
5 changed files with 132 additions and 70 deletions

View File

@ -95,10 +95,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
protected void RunGameplay()
{
AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddUntilStep("wait for player", () => multiplayerComponents.CurrentScreen is Player player && player.IsLoaded);
AddStep("exit player", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());

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@ -102,10 +102,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddUntilStep("wait for player", () => CurrentScreen is Player player && player.IsLoaded);
AddAssert("ruleset is correct", () => ((Player)CurrentScreen).Ruleset.Value.Equals(new OsuRuleset().RulesetInfo));
@ -119,10 +119,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddUntilStep("wait for player", () => CurrentScreen is Player player && player.IsLoaded);
AddAssert("mods are correct", () => !((Player)CurrentScreen).Mods.Value.Any());

View File

@ -145,7 +145,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for spectating user state", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddUntilStep("match started", () => MultiplayerClient.Room?.State == MultiplayerRoomState.WaitingForLoad);
}

View File

@ -92,10 +92,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
MultiplayerClient.TransferHost(2);
});
ClickButtonWhenEnabled<MultiplayerReadyButton>();
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddUntilStep("user is idle", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
}
@ -111,7 +111,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
});
ClickButtonWhenEnabled<MultiplayerReadyButton>();
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
verifyGameplayStartFlow();
@ -126,7 +126,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
MultiplayerClient.TransferHost(2);
});
ClickButtonWhenEnabled<MultiplayerReadyButton>();
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddStep("make user host", () => MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0));
verifyGameplayStartFlow();
@ -141,12 +141,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
});
ClickButtonWhenEnabled<MultiplayerReadyButton>();
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
AddStep("transfer host", () => MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[1].UserID ?? 0));
ClickButtonWhenEnabled<MultiplayerReadyButton>();
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddUntilStep("user is idle (match not started)", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
AddAssert("ready button enabled", () => button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
}
@ -166,7 +166,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
if (!isHost)
AddStep("transfer host", () => MultiplayerClient.TransferHost(2));
ClickButtonWhenEnabled<MultiplayerReadyButton>();
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddRepeatStep("change user ready state", () =>
{
@ -184,7 +184,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void verifyGameplayStartFlow()
{
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
ClickButtonWhenEnabled<MultiplayerReadyButton.ReadyButton>();
AddUntilStep("user waiting for load", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
AddStep("finish gameplay", () =>

View File

@ -14,16 +14,12 @@ using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.OnlinePlay.Components;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
{
public class MultiplayerReadyButton : MultiplayerRoomComposite
{
[Resolved]
private OsuColour colours { get; set; }
[Resolved]
private OngoingOperationTracker ongoingOperationTracker { get; set; }
@ -34,14 +30,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
private Sample sampleReadyAll;
private Sample sampleUnready;
private readonly ButtonWithTrianglesExposed button;
private readonly ReadyButton readyButton;
private int countReady;
private ScheduledDelegate readySampleDelegate;
private IBindable<bool> operationInProgress;
public MultiplayerReadyButton()
{
InternalChild = button = new ButtonWithTrianglesExposed
InternalChild = readyButton = new ReadyButton
{
RelativeSizeAxes = Axes.Both,
Size = Vector2.One,
@ -123,47 +119,26 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
private void updateState()
{
var localUser = Client.LocalUser;
int newCountReady = Room?.Users.Count(u => u.State == MultiplayerUserState.Ready) ?? 0;
int newCountTotal = Room?.Users.Count(u => u.State != MultiplayerUserState.Spectating) ?? 0;
switch (localUser?.State)
if (Room == null)
{
default:
button.Text = "Ready";
updateButtonColour(true);
break;
case MultiplayerUserState.Spectating:
case MultiplayerUserState.Ready:
string countText = $"({newCountReady} / {newCountTotal} ready)";
if (Room?.Host?.Equals(localUser) == true)
{
button.Text = $"Start match {countText}";
updateButtonColour(true);
}
else
{
button.Text = $"Waiting for host... {countText}";
updateButtonColour(false);
}
break;
readyButton.Enabled.Value = false;
return;
}
bool enableButton =
Room?.State == MultiplayerRoomState.Open
var localUser = Client.LocalUser;
int newCountReady = Room.Users.Count(u => u.State == MultiplayerUserState.Ready);
int newCountTotal = Room.Users.Count(u => u.State != MultiplayerUserState.Spectating);
readyButton.Enabled.Value =
Room.State == MultiplayerRoomState.Open
&& CurrentPlaylistItem.Value?.ID == Room.Settings.PlaylistItemId
&& !Room.Playlist.Single(i => i.ID == Room.Settings.PlaylistItemId).Expired
&& !operationInProgress.Value;
// When the local user is the host and spectating the match, the "start match" state should be enabled if any users are ready.
if (localUser?.State == MultiplayerUserState.Spectating)
enableButton &= Room?.Host?.Equals(localUser) == true && newCountReady > 0;
button.Enabled.Value = enableButton;
readyButton.Enabled.Value &= Room.Host?.Equals(localUser) == true && newCountReady > 0;
if (newCountReady == countReady)
return;
@ -187,25 +162,112 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
});
}
private void updateButtonColour(bool green)
{
if (green)
{
button.BackgroundColour = colours.Green;
button.Triangles.ColourDark = colours.Green;
button.Triangles.ColourLight = colours.GreenLight;
}
else
{
button.BackgroundColour = colours.YellowDark;
button.Triangles.ColourDark = colours.YellowDark;
button.Triangles.ColourLight = colours.Yellow;
}
}
private class ButtonWithTrianglesExposed : ReadyButton
public class ReadyButton : Components.ReadyButton
{
public new Triangles Triangles => base.Triangles;
[Resolved]
private MultiplayerClient multiplayerClient { get; set; }
[Resolved]
private OsuColour colours { get; set; }
[CanBeNull]
private MultiplayerRoom room => multiplayerClient.Room;
protected override void LoadComplete()
{
base.LoadComplete();
multiplayerClient.RoomUpdated += () => Scheduler.AddOnce(onRoomUpdated);
onRoomUpdated();
}
private void onRoomUpdated()
{
updateButtonText();
updateButtonColour();
}
private void updateButtonText()
{
if (room == null)
{
Text = "Ready";
return;
}
var localUser = multiplayerClient.LocalUser;
int countReady = room.Users.Count(u => u.State == MultiplayerUserState.Ready);
int countTotal = room.Users.Count(u => u.State != MultiplayerUserState.Spectating);
string countText = $"({countReady} / {countTotal} ready)";
switch (localUser?.State)
{
default:
Text = "Ready";
break;
case MultiplayerUserState.Spectating:
case MultiplayerUserState.Ready:
Text = room.Host?.Equals(localUser) == true
? $"Start match {countText}"
: $"Waiting for host... {countText}";
break;
}
}
private void updateButtonColour()
{
if (room == null)
{
setGreen();
return;
}
var localUser = multiplayerClient.LocalUser;
switch (localUser?.State)
{
default:
setGreen();
break;
case MultiplayerUserState.Spectating:
case MultiplayerUserState.Ready:
if (room?.Host?.Equals(localUser) == true)
setGreen();
else
setYellow();
break;
}
void setYellow()
{
BackgroundColour = colours.YellowDark;
Triangles.ColourDark = colours.YellowDark;
Triangles.ColourLight = colours.Yellow;
}
void setGreen()
{
BackgroundColour = colours.Green;
Triangles.ColourDark = colours.Green;
Triangles.ColourLight = colours.GreenLight;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (multiplayerClient != null)
multiplayerClient.RoomUpdated -= onRoomUpdated;
}
}
}
}