Add basic argon skin transformer for osu! ruleset

This commit is contained in:
Dean Herbert 2022-09-15 17:51:10 +09:00
parent 0f7b38f4c3
commit b766493776
4 changed files with 212 additions and 2 deletions

View File

@ -27,6 +27,7 @@ using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.Skinning.Argon;
using osu.Game.Rulesets.Osu.Skinning.Legacy;
using osu.Game.Rulesets.Osu.Statistics;
using osu.Game.Rulesets.Osu.UI;
@ -237,6 +238,9 @@ namespace osu.Game.Rulesets.Osu
{
case LegacySkin:
return new OsuLegacySkinTransformer(skin);
case ArgonSkin:
return new OsuArgonSkinTransformer(skin);
}
return null;

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@ -0,0 +1,157 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonMainCirclePiece : CompositeDrawable
{
private readonly Circle outerFill;
private readonly Circle outerGradient;
private readonly Circle innerGradient;
private readonly Circle innerFill;
private readonly RingPiece ring;
private readonly OsuSpriteText number;
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
[Resolved]
private DrawableHitObject drawableObject { get; set; } = null!;
public ArgonMainCirclePiece()
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
const float border_thickness = 7;
const float fill_thickness = 24;
InternalChildren = new Drawable[]
{
outerFill = new Circle // renders white outer border and dark fill
{
Size = Size,
Alpha = 1,
},
outerGradient = new Circle // renders the outer bright gradient
{
Size = outerFill.Size - new Vector2(border_thickness * 3),
Alpha = 1,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
innerGradient = new Circle // renders the inner bright gradient
{
Size = outerGradient.Size - new Vector2(fill_thickness),
Alpha = 1,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
innerFill = new Circle // renders the inner dark fill
{
Size = innerGradient.Size - new Vector2(fill_thickness),
Alpha = 1,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
number = new OsuSpriteText
{
Font = OsuFont.Default.With(size: 52, weight: FontWeight.Bold),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = -2,
Text = @"1",
},
ring = new RingPiece(border_thickness),
};
}
[BackgroundDependencyLoader]
private void load()
{
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
accentColour.BindTo(drawableObject.AccentColour);
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
}
protected override void LoadComplete()
{
base.LoadComplete();
accentColour.BindValueChanged(colour =>
{
outerFill.Colour = innerFill.Colour = colour.NewValue.Darken(4);
outerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue, colour.NewValue.Darken(0.1f));
innerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue.Darken(0.5f), colour.NewValue.Darken(0.6f));
}, true);
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableObject, drawableObject.State.Value);
}
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
{
switch (state)
{
case ArmedState.Hit:
const double fade_out_time = 600;
const double flash_in = 200;
number.FadeOut(flash_in / 4);
outerGradient.ResizeTo(Size, fade_out_time / 2, Easing.OutQuint);
outerGradient.FadeOut(flash_in);
innerGradient.ResizeTo(Size, fade_out_time * 2, Easing.OutQuint);
innerGradient.FadeOut(flash_in);
innerFill.ResizeTo(Size, fade_out_time * 1.5, Easing.OutQuint);
innerFill.FadeOut(flash_in);
outerFill.FadeOut(flash_in);
ring.ResizeTo(Size + new Vector2(ring.BorderThickness * 1.5f), fade_out_time / 1.5f, Easing.OutQuint);
ring.FadeOut(fade_out_time);
using (BeginDelayedSequence(flash_in))
this.FadeOut(fade_out_time, Easing.OutQuint);
break;
}
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableObject.IsNotNull())
drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
}
}
}

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@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class OsuArgonSkinTransformer : ISkin
{
public OsuArgonSkinTransformer(ISkin skin)
{
}
public Drawable? GetDrawableComponent(ISkinComponent component)
{
if (component is OsuSkinComponent osuComponent)
{
switch (osuComponent.Component)
{
case OsuSkinComponents.HitCircle:
case OsuSkinComponents.SliderHeadHitCircle:
return new ArgonMainCirclePiece();
}
}
return null;
}
public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
{
return null;
}
public ISample? GetSample(ISampleInfo sampleInfo)
{
return null;
}
public IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup) where TLookup : notnull where TValue : notnull
{
return null;
}
}
}

View File

@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public class RingPiece : CircularContainer
{
public RingPiece()
public RingPiece(float thickness = 9)
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
Origin = Anchor.Centre;
Masking = true;
BorderThickness = 9; // roughly matches slider borders and makes stacked circles distinctly visible from each other.
BorderThickness = thickness;
BorderColour = Color4.White;
Child = new Box