Only add valid hitobjects.

This commit is contained in:
Dean Herbert 2016-11-02 18:24:57 +09:00
parent 74c655ebfc
commit b72e9221fd

View File

@ -270,7 +270,9 @@ namespace osu.Game.Beatmaps.Formats
handleColours(beatmap, key, val);
break;
case Section.HitObjects:
beatmap.HitObjects.Add(HitObject.Parse(beatmap.BeatmapInfo.Mode, val));
var h = HitObject.Parse(beatmap.BeatmapInfo.Mode, val);
if (h != null)
beatmap.HitObjects.Add(h);
break;
}
}