Merge pull request #20756 from goodtrailer/smoke-rotation-fix

Fix smoke shaking when gameplay is paused
This commit is contained in:
Dean Herbert 2022-10-15 19:14:04 +09:00 committed by GitHub
commit b72c117333
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -14,6 +14,7 @@ using osu.Framework.Graphics.Rendering.Vertices;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using osu.Framework.Utils;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
@ -185,6 +186,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
private float radius;
private Vector2 drawSize;
private Texture? texture;
private int rotationSeed;
private int rotationIndex;
// anim calculation vars (color, scale, direction)
private double initialFadeOutDurationTrunc;
@ -194,8 +197,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
private double reFadeInTime;
private double finalFadeOutTime;
private Random rotationRNG = new Random();
public SmokeDrawNode(ITexturedShaderDrawable source)
: base(source)
{
@ -216,7 +217,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
SmokeEndTime = Source.smokeEndTime;
CurrentTime = Source.Clock.CurrentTime;
rotationRNG = new Random(Source.rotationSeed);
rotationSeed = Source.rotationSeed;
initialFadeOutDurationTrunc = Math.Min(initial_fade_out_duration, SmokeEndTime - SmokeStartTime);
firstVisiblePointTime = SmokeEndTime - initialFadeOutDurationTrunc;
@ -233,6 +234,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
if (points.Count == 0)
return;
rotationIndex = 0;
quadBatch ??= renderer.CreateQuadBatch<TexturedVertex2D>(max_point_count / 10, 10);
texture ??= renderer.WhitePixel;
RectangleF textureRect = texture.GetTextureRect();
@ -311,7 +314,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
return new Vector2(MathF.Sin(angle), -MathF.Cos(angle));
}
private float nextRotation() => max_rotation * ((float)rotationRNG.NextDouble() * 2 - 1);
private float nextRotation() => max_rotation * (StatelessRNG.NextSingle(rotationSeed, rotationIndex++) * 2 - 1);
private void drawPointQuad(SmokePoint point, RectangleF textureRect)
{