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https://github.com/ppy/osu
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Merge pull request #9711 from smoogipoo/mania-hitexplosion-pooling
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commit
b72a33ed2f
@ -1,23 +1,27 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Skinning;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests.Skinning
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{
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[TestFixture]
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public class TestSceneHitExplosion : ManiaSkinnableTestScene
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{
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private readonly List<DrawablePool<PoolableHitExplosion>> hitExplosionPools = new List<DrawablePool<PoolableHitExplosion>>();
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public TestSceneHitExplosion()
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{
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int runcount = 0;
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@ -29,28 +33,40 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
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if (runcount % 15 > 12)
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return;
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CreatedDrawables.OfType<Container>().ForEach(c =>
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int poolIndex = 0;
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foreach (var c in CreatedDrawables.OfType<Container>())
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{
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c.Add(new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, 0),
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_ => new DefaultHitExplosion((runcount / 15) % 2 == 0 ? new Color4(94, 0, 57, 255) : new Color4(6, 84, 0, 255), runcount % 6 != 0)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}));
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});
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c.Add(hitExplosionPools[poolIndex].Get(e =>
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{
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e.Apply(new JudgementResult(new HitObject(), runcount % 6 == 0 ? new HoldNoteTickJudgement() : new ManiaJudgement()));
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e.Anchor = Anchor.Centre;
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e.Origin = Anchor.Centre;
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}));
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poolIndex++;
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}
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}, 100);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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SetContents(() => new ColumnTestContainer(0, ManiaAction.Key1)
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SetContents(() =>
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.Y,
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Y = -0.25f,
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Size = new Vector2(Column.COLUMN_WIDTH, DefaultNotePiece.NOTE_HEIGHT),
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var pool = new DrawablePool<PoolableHitExplosion>(5);
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hitExplosionPools.Add(pool);
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return new ColumnTestContainer(0, ManiaAction.Key1)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.Y,
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Y = -0.25f,
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Size = new Vector2(Column.COLUMN_WIDTH, DefaultNotePiece.NOTE_HEIGHT),
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Child = pool
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};
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});
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}
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}
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@ -6,13 +6,15 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Skinning
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{
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public class LegacyHitExplosion : LegacyManiaColumnElement
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public class LegacyHitExplosion : LegacyManiaColumnElement, IHitExplosion
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{
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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@ -62,9 +64,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
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explosion.Anchor = direction.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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}
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protected override void LoadComplete()
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public void Animate(JudgementResult result)
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{
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base.LoadComplete();
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(explosion as IFramedAnimation)?.GotoFrame(0);
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explosion?.FadeInFromZero(80)
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.Then().FadeOut(120);
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@ -9,9 +9,9 @@ using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI.Components;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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@ -34,8 +34,8 @@ namespace osu.Game.Rulesets.Mania.UI
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public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
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public readonly ColumnHitObjectArea HitObjectArea;
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internal readonly Container TopLevelContainer;
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private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool;
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public Container UnderlayElements => HitObjectArea.UnderlayElements;
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@ -53,6 +53,7 @@ namespace osu.Game.Rulesets.Mania.UI
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InternalChildren = new[]
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{
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hitExplosionPool = new DrawablePool<PoolableHitExplosion>(5),
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// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
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background.CreateProxy(),
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HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
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@ -108,15 +109,7 @@ namespace osu.Game.Rulesets.Mania.UI
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if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
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return;
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var explosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, Index), _ =>
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new DefaultHitExplosion(judgedObject.AccentColour.Value, judgedObject is DrawableHoldNoteTick))
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{
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RelativeSizeAxes = Axes.Both
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};
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HitObjectArea.Explosions.Add(explosion);
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explosion.Delay(200).Expire(true);
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HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
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}
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public bool OnPressed(ManiaAction action)
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@ -8,6 +8,8 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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@ -15,35 +17,36 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class DefaultHitExplosion : CompositeDrawable
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public class DefaultHitExplosion : CompositeDrawable, IHitExplosion
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{
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private const float default_large_faint_size = 0.8f;
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public override bool RemoveWhenNotAlive => true;
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[Resolved]
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private Column column { get; set; }
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly CircularContainer largeFaint;
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private readonly CircularContainer mainGlow1;
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private CircularContainer largeFaint;
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private CircularContainer mainGlow1;
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public DefaultHitExplosion(Color4 objectColour, bool isSmall = false)
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public DefaultHitExplosion()
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{
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.X;
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Height = DefaultNotePiece.NOTE_HEIGHT;
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}
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// scale roughly in-line with visual appearance of notes
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Scale = new Vector2(1f, 0.6f);
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if (isSmall)
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Scale *= 0.5f;
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[BackgroundDependencyLoader]
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private void load(IScrollingInfo scrollingInfo)
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{
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const float angle_variangle = 15; // should be less than 45
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const float roundness = 80;
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const float initial_height = 10;
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var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
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var colour = Interpolation.ValueAt(0.4f, column.AccentColour, Color4.White, 0, 1);
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InternalChildren = new Drawable[]
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{
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@ -54,12 +57,12 @@ namespace osu.Game.Rulesets.Mania.UI
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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// we want our size to be very small so the glow dominates it.
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Size = new Vector2(0.8f),
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Size = new Vector2(default_large_faint_size),
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Blending = BlendingParameters.Additive,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
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Colour = Interpolation.ValueAt(0.1f, column.AccentColour, Color4.White, 0, 1).Opacity(0.3f),
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Roundness = 160,
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Radius = 200,
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},
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
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Colour = Interpolation.ValueAt(0.6f, column.AccentColour, Color4.White, 0, 1),
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Roundness = 20,
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Radius = 50,
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},
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@ -114,30 +117,11 @@ namespace osu.Game.Rulesets.Mania.UI
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},
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(IScrollingInfo scrollingInfo)
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{
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(onDirectionChanged, true);
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}
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protected override void LoadComplete()
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{
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const double duration = 200;
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base.LoadComplete();
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largeFaint
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.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
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.FadeOut(duration * 2);
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mainGlow1.ScaleTo(1.4f, duration, Easing.OutQuint);
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this.FadeOut(duration, Easing.Out);
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}
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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{
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if (direction.NewValue == ScrollingDirection.Up)
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@ -151,5 +135,29 @@ namespace osu.Game.Rulesets.Mania.UI
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Y = -DefaultNotePiece.NOTE_HEIGHT / 2;
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}
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}
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public void Animate(JudgementResult result)
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{
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// scale roughly in-line with visual appearance of notes
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Vector2 scale = new Vector2(1, 0.6f);
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if (result.Judgement is HoldNoteTickJudgement)
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scale *= 0.5f;
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this.ScaleTo(scale);
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largeFaint
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.ResizeTo(default_large_faint_size)
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.Then()
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.ResizeTo(default_large_faint_size * new Vector2(5, 1), PoolableHitExplosion.DURATION, Easing.OutQuint)
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.FadeOut(PoolableHitExplosion.DURATION * 2);
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mainGlow1
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.ScaleTo(1)
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.Then()
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.ScaleTo(1.4f, PoolableHitExplosion.DURATION, Easing.OutQuint);
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this.FadeOutFromOne(PoolableHitExplosion.DURATION, Easing.Out);
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}
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}
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}
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19
osu.Game.Rulesets.Mania/UI/IHitExplosion.cs
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19
osu.Game.Rulesets.Mania/UI/IHitExplosion.cs
Normal file
@ -0,0 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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namespace osu.Game.Rulesets.Mania.UI
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{
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/// <summary>
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/// Common interface for all hit explosion bodies.
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/// </summary>
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public interface IHitExplosion
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{
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/// <summary>
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/// Begins animating this <see cref="IHitExplosion"/>.
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/// </summary>
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/// <param name="result">The type of <see cref="JudgementResult"/> that caused this explosion.</param>
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void Animate(JudgementResult result);
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}
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}
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51
osu.Game.Rulesets.Mania/UI/PoolableHitExplosion.cs
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51
osu.Game.Rulesets.Mania/UI/PoolableHitExplosion.cs
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@ -0,0 +1,51 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class PoolableHitExplosion : PoolableDrawable
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{
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public const double DURATION = 200;
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public JudgementResult Result { get; private set; }
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[Resolved]
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private Column column { get; set; }
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private SkinnableDrawable skinnableExplosion;
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public PoolableHitExplosion()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = skinnableExplosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, column.Index), _ => new DefaultHitExplosion())
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{
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RelativeSizeAxes = Axes.Both
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};
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}
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public void Apply(JudgementResult result)
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{
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Result = result;
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}
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protected override void PrepareForUse()
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{
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base.PrepareForUse();
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(skinnableExplosion?.Drawable as IHitExplosion)?.Animate(Result);
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this.Delay(DURATION).Then().Expire();
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}
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}
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}
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