Improve animation of new song select footer buttons

This commit is contained in:
Salman Ahmed 2024-05-10 08:24:39 +03:00
parent 0392f7b04c
commit b6d6a8940b

View File

@ -24,8 +24,6 @@ namespace osu.Game.Screens.Select.FooterV2
{
public partial class FooterButtonV2 : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
{
private const int transition_length = 500;
// This should be 12 by design, but an extra allowance is added due to the corner radius specification.
private const float shear_width = 13.5f;
@ -68,6 +66,7 @@ namespace osu.Game.Screens.Select.FooterV2
protected Container TextContainer;
private readonly Box bar;
private readonly Box backgroundBox;
private readonly Box flashLayer;
public FooterButtonV2()
{
@ -137,8 +136,15 @@ namespace osu.Game.Screens.Select.FooterV2
{
RelativeSizeAxes = Axes.Both,
}
}
}
},
flashLayer = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Colour4.White.Opacity(0.9f),
Blending = BlendingParameters.Additive,
Alpha = 0,
},
},
};
}
@ -154,7 +160,15 @@ namespace osu.Game.Screens.Select.FooterV2
public GlobalAction? Hotkey;
private bool handlingMouse;
protected override bool OnClick(ClickEvent e)
{
if (Enabled.Value)
Flash();
return base.OnClick(e);
}
protected virtual void Flash() => flashLayer.FadeOutFromOne(800, Easing.OutQuint);
protected override bool OnHover(HoverEvent e)
{
@ -162,20 +176,6 @@ namespace osu.Game.Screens.Select.FooterV2
return true;
}
protected override bool OnMouseDown(MouseDownEvent e)
{
handlingMouse = true;
updateDisplay();
return base.OnMouseDown(e);
}
protected override void OnMouseUp(MouseUpEvent e)
{
handlingMouse = false;
updateDisplay();
base.OnMouseUp(e);
}
protected override void OnHoverLost(HoverLostEvent e) => updateDisplay();
public virtual bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
@ -190,27 +190,23 @@ namespace osu.Game.Screens.Select.FooterV2
private void updateDisplay()
{
Color4 backgroundColour = colourProvider.Background3;
Color4 backgroundColour = OverlayState.Value == Visibility.Visible ? buttonAccentColour : colourProvider.Background3;
Color4 textColour = OverlayState.Value == Visibility.Visible ? colourProvider.Background6 : colourProvider.Content1;
Color4 accentColour = OverlayState.Value == Visibility.Visible ? colourProvider.Background6 : buttonAccentColour;
if (!Enabled.Value)
{
backgroundColour = colourProvider.Background3.Darken(0.4f);
}
else
{
if (OverlayState.Value == Visibility.Visible)
backgroundColour = buttonAccentColour.Darken(0.5f);
backgroundColour = backgroundColour.Darken(1f);
else if (IsHovered)
backgroundColour = backgroundColour.Lighten(0.2f);
if (IsHovered)
{
backgroundColour = backgroundColour.Lighten(0.3f);
backgroundBox.FadeColour(backgroundColour, 150, Easing.OutQuint);
if (handlingMouse)
backgroundColour = backgroundColour.Lighten(0.3f);
}
}
if (!Enabled.Value)
textColour = textColour.Opacity(0.6f);
backgroundBox.FadeColour(backgroundColour, transition_length, Easing.OutQuint);
text.FadeColour(textColour, 150, Easing.OutQuint);
icon.FadeColour(accentColour, 150, Easing.OutQuint);
bar.FadeColour(accentColour, 150, Easing.OutQuint);
}
}
}