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Fix AudioFilter
test not stopping track on forced exit
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@ -163,5 +163,11 @@ namespace osu.Game.Tests.Visual.Audio
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}
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private void waitTrackPlay() => AddWaitStep("Let track play", 10);
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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track?.Dispose();
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}
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}
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}
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