Fix AudioFilter test not stopping track on forced exit

This commit is contained in:
Dean Herbert 2021-10-14 12:55:02 +09:00
parent 2172516545
commit b6c5797394

View File

@ -163,5 +163,11 @@ namespace osu.Game.Tests.Visual.Audio
}
private void waitTrackPlay() => AddWaitStep("Let track play", 10);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
track?.Dispose();
}
}
}