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Rename enum
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6000e0f86a
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@ -167,15 +167,15 @@ namespace osu.Game.Tests.Visual.Ranking
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for (int c = 0; c < cols; c++)
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{
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Vector2 pos = new Vector2(c * point_size, r * point_size);
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HitType type = HitType.Hit;
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HitPointType pointType = HitPointType.Hit;
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if (Vector2.Distance(pos, centre) > size * inner_portion / 2)
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type = HitType.Miss;
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pointType = HitPointType.Miss;
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allPoints.Add(new HitPoint(pos, type)
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allPoints.Add(new HitPoint(pos, pointType)
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{
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Size = new Vector2(point_size),
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Colour = type == HitType.Hit ? new Color4(102, 255, 204, 255) : new Color4(255, 102, 102, 255)
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Colour = pointType == HitPointType.Hit ? new Color4(102, 255, 204, 255) : new Color4(255, 102, 102, 255)
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});
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}
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}
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@ -216,11 +216,11 @@ namespace osu.Game.Tests.Visual.Ranking
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private class HitPoint : Circle
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{
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private readonly HitType type;
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private readonly HitPointType pointType;
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public HitPoint(Vector2 position, HitType type)
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public HitPoint(Vector2 position, HitPointType pointType)
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{
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this.type = type;
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this.pointType = pointType;
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Position = position;
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Alpha = 0;
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@ -230,12 +230,12 @@ namespace osu.Game.Tests.Visual.Ranking
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{
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if (Alpha < 1)
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Alpha += 0.1f;
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else if (type == HitType.Hit)
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else if (pointType == HitPointType.Hit)
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Colour = ((Color4)Colour).Lighten(0.1f);
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}
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}
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private enum HitType
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private enum HitPointType
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{
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Hit,
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Miss
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