mirror of https://github.com/ppy/osu
Add barline drawables.
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@ -6,6 +6,7 @@
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.Taiko.Objects.Drawable;
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using osu.Game.Modes.Taiko.UI;
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namespace osu.Desktop.VisualTests.Tests
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Modes.Taiko.UI;
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using OpenTK;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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/// <summary>
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/// A line that scrolls alongside hit objects in the playfield and visualises control points.
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/// </summary>
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public class DrawableBarLine : Container
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{
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/// <summary>
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/// The line.
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/// </summary>
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protected Box Tracker;
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/// <summary>
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/// The
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/// </summary>
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protected readonly BarLine BarLine;
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public DrawableBarLine(BarLine barLine)
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{
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BarLine = barLine;
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.Centre;
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RelativePositionAxes = Axes.X;
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RelativeSizeAxes = Axes.Y;
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Width = 2f;
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Children = new[]
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{
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Tracker = new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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EdgeSmoothness = new Vector2(0.5f, 0),
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Alpha = 0.75f
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}
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};
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LifetimeStart = BarLine.StartTime - BarLine.PreEmpt * 2;
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LifetimeEnd = BarLine.StartTime + BarLine.PreEmpt;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Delay(BarLine.StartTime);
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FadeOut(100 * BarLine.PreEmpt / 1000);
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}
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private void moveToTimeOffset(double time) => MoveToX((float)((BarLine.StartTime - time) / BarLine.PreEmpt));
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protected override void Update()
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{
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base.Update();
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moveToTimeOffset(Time.Current);
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}
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}
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}
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@ -0,0 +1,55 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using OpenTK;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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public class DrawableMajorBarLine : DrawableBarLine
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{
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public DrawableMajorBarLine(BarLine barLine)
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: base(barLine)
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{
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Add(new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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new EquilateralTriangle
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{
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Name = "Top",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Position = new Vector2(0, -10),
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Size = new Vector2(-20),
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EdgeSmoothness = new Vector2(1),
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},
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new EquilateralTriangle
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{
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Name = "Bottom",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.TopCentre,
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Position = new Vector2(0, 10),
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Size = new Vector2(20),
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EdgeSmoothness = new Vector2(1),
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}
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}
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});
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Tracker.Alpha = 1f;
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}
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}
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}
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@ -14,6 +14,7 @@
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Modes.Taiko.Objects.Drawable;
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namespace osu.Game.Modes.Taiko.UI
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{
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@ -47,7 +48,7 @@ public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgementInfo>
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protected override Container<Drawable> Content => hitObjectContainer;
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private Container<RingExplosion> ringExplosionContainer;
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//private Container<DrawableBarLine> barLineContainer;
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private Container<DrawableBarLine> barLineContainer;
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private Container<JudgementText> judgementContainer;
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private Container hitObjectContainer;
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@ -105,10 +106,10 @@ public TaikoPlayfield()
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Scale = new Vector2(PLAYFIELD_SCALE),
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BlendingMode = BlendingMode.Additive
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},
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//barLineContainer = new Container<DrawableBarLine>
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//{
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// RelativeSizeAxes = Axes.Both,
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//},
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barLineContainer = new Container<DrawableBarLine>
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{
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RelativeSizeAxes = Axes.Both,
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},
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new HitTarget
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{
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Anchor = Anchor.CentreLeft,
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@ -52,6 +52,8 @@
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<Compile Include="Judgements\TaikoJudgementInfo.cs" />
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<Compile Include="Judgements\TaikoScoreResult.cs" />
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<Compile Include="Objects\BarLine.cs" />
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<Compile Include="Objects\Drawable\DrawableBarLine.cs" />
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<Compile Include="Objects\Drawable\DrawableMajorBarLine.cs" />
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<Compile Include="TaikoDifficultyCalculator.cs" />
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<Compile Include="Objects\Drawable\DrawableTaikoHit.cs" />
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<Compile Include="Objects\TaikoHitObject.cs" />
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