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Add a Player test scene that uses a legacy skin
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.IO.Stores;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestSceneCatchPlayerLegacySkin : PlayerTestScene
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{
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private ISkinSource legacySkinSource;
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(legacySkinSource);
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuGameBase game)
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{
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var legacySkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), audio);
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legacySkinSource = new SkinProvidingContainer(legacySkin);
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}
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protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
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public class SkinProvidingPlayer : TestPlayer
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{
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private readonly ISkinSource skinSource;
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public SkinProvidingPlayer(ISkinSource skinSource)
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{
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this.skinSource = skinSource;
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.CacheAs(skinSource);
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return dependencies;
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}
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}
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}
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}
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