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https://github.com/ppy/osu
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Add failing test case for skin editor freeze
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@ -5,6 +5,7 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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@ -18,6 +19,7 @@ using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
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using osu.Game.Skinning;
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using osu.Game.Tests.Beatmaps.IO;
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using osuTK;
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using osuTK.Input;
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@ -69,6 +71,28 @@ namespace osu.Game.Tests.Visual.Navigation
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AddAssert("value is less than default", () => hitErrorMeter.JudgementLineThickness.Value < hitErrorMeter.JudgementLineThickness.Default);
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}
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[Test]
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public void TestMutateProtectedSkinDuringGameplay()
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{
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advanceToSongSelect();
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AddStep("set default skin", () => Game.Dependencies.Get<SkinManager>().CurrentSkinInfo.SetDefault());
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AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
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AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
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AddStep("enable NF", () => Game.SelectedMods.Value = new[] { new OsuModNoFail() });
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AddStep("enter gameplay", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for player", () =>
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{
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DismissAnyNotifications();
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return Game.ScreenStack.CurrentScreen is Player;
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});
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openSkinEditor();
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AddUntilStep("current skin is mutable", () => !Game.Dependencies.Get<SkinManager>().CurrentSkin.Value.SkinInfo.Value.Protected);
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}
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[Test]
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public void TestComponentsDeselectedOnSkinEditorHide()
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{
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