Don't process master clock (is a noop)

This commit is contained in:
Dean Herbert 2022-08-24 15:35:30 +09:00
parent f5a71ecdfe
commit b564c34dbc

View File

@ -83,8 +83,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
ElapsedFrameTime = 0;
FramesPerSecond = 0;
masterClock.ProcessFrame();
if (IsRunning)
{
double elapsedSource = masterClock.ElapsedFrameTime;