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Fix slider tick / end misses displaying with full size on legacy skins with animated misses
Resolves https://github.com/ppy/osu/issues/25987. Structure is a bit clumsy but I'm not sure how to do better...
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@ -50,17 +50,16 @@ namespace osu.Game.Skinning
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// legacy judgements don't play any transforms if they are an animation.... UNLESS they are the temporary displayed judgement from new piece.
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// legacy judgements don't play any transforms if they are an animation.... UNLESS they are the temporary displayed judgement from new piece.
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if (animation?.FrameCount > 1 && !forceTransforms)
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if (animation?.FrameCount > 1 && !forceTransforms)
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{
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if (isMissedTick())
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applyMissedTickScaling();
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return;
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return;
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}
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if (result.IsMiss())
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if (result.IsMiss())
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{
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{
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bool isTick = result != HitResult.Miss;
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if (isMissedTick())
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applyMissedTickScaling();
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if (isTick)
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{
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this.ScaleTo(0.6f);
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this.ScaleTo(0.3f, 100, Easing.In);
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}
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else
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else
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{
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{
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this.ScaleTo(1.6f);
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this.ScaleTo(1.6f);
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@ -95,6 +94,14 @@ namespace osu.Game.Skinning
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}
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}
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}
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}
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private bool isMissedTick() => result.IsMiss() && result != HitResult.Miss;
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private void applyMissedTickScaling()
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{
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this.ScaleTo(0.6f);
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this.ScaleTo(0.3f, 100, Easing.In);
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}
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public Drawable GetAboveHitObjectsProxiedContent() => CreateProxy();
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public Drawable GetAboveHitObjectsProxiedContent() => CreateProxy();
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}
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}
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}
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}
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