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https://github.com/ppy/osu
synced 2024-12-14 02:46:27 +00:00
allow test scenes to specify replays manually
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parent
24f9ef4005
commit
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@ -5,8 +5,12 @@ using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Replays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Scoring;
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namespace osu.Game.Tests.Visual
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{
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@ -50,18 +54,37 @@ namespace osu.Game.Tests.Visual
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return CreateModPlayer(ruleset);
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}
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protected virtual TestPlayer CreateModPlayer(Ruleset ruleset) => new ModTestPlayer(AllowFail);
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protected virtual TestPlayer CreateModPlayer(Ruleset ruleset) => new ModTestPlayer(currentTestData, AllowFail);
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protected class ModTestPlayer : TestPlayer
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{
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private readonly bool allowFail;
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private ModTestData currentTestData;
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protected override bool CheckModsAllowFailure() => allowFail;
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public ModTestPlayer(bool allowFail)
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public ModTestPlayer(ModTestData data, bool allowFail)
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: base(false, false)
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{
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this.allowFail = allowFail;
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currentTestData = data;
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}
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protected override void PrepareReplay()
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{
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if (currentTestData.Autoplay && currentTestData.Frames?.Count > 0)
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throw new InvalidOperationException(@$"{nameof(ModTestData.Autoplay)} must be false when {nameof(ModTestData.Frames)} is specified.");
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if (currentTestData.Frames != null)
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{
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DrawableRuleset?.SetReplayScore(new Score
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{
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Replay = new Replay { Frames = currentTestData.Frames },
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ScoreInfo = new ScoreInfo { User = new APIUser { Username = @"Test" } },
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});
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}
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base.PrepareReplay();
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}
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}
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@ -72,6 +95,12 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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public bool Autoplay = true;
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/// <summary>
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/// The frames to use for replay. <see cref="Autoplay"/> must be set to false.
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/// </summary>
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[CanBeNull]
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public List<ReplayFrame> Frames;
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/// <summary>
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/// The beatmap for this test case.
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/// </summary>
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