mirror of https://github.com/ppy/osu
Add TestCaseMatchInfo.
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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@ -10,6 +11,7 @@
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namespace osu.Game.Tests.Visual
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namespace osu.Game.Tests.Visual
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{
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{
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[TestFixture]
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public class TestCaseMatch : OsuTestCase
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public class TestCaseMatch : OsuTestCase
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{
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{
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -0,0 +1,59 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Multi.Screens.Match;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseMatchInfo : OsuTestCase
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{
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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Info info = new Info();
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Add(info);
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AddStep(@"set name", () => info.Name = @"Room Name?");
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AddStep(@"set availability", () => info.Availability = RoomAvailability.FriendsOnly);
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AddStep(@"set status", () => info.Status = new RoomStatusPlaying());
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AddStep(@"set beatmap", () => info.Beatmap = new BeatmapInfo
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{
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StarDifficulty = 2.4,
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Ruleset = rulesets.GetRuleset(0),
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Metadata = new BeatmapMetadata
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{
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Title = @"My Song",
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Artist = @"VisualTests",
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AuthorString = @"osu!lazer",
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},
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});
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AddStep(@"set type", () => info.Type = new GameTypeTagTeam());
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AddStep(@"change name", () => info.Name = @"Room Name!");
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AddStep(@"change availability", () => info.Availability = RoomAvailability.InviteOnly);
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AddStep(@"change status", () => info.Status = new RoomStatusOpen());
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AddStep(@"change beatmap", () => info.Beatmap = new BeatmapInfo
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{
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StarDifficulty = 4.2,
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Ruleset = rulesets.GetRuleset(3),
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Metadata = new BeatmapMetadata
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{
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Title = @"Your Song",
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Artist = @"Tester",
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AuthorString = @"Someone",
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},
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});
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AddStep(@"change type", () => info.Type = new GameTypeTeamVersus());
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}
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}
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}
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@ -24,9 +24,12 @@ public class Info : Container
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private readonly OsuSpriteText name, availabilityStatus;
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private readonly OsuSpriteText name, availabilityStatus;
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private readonly BeatmapTypeInfo beatmapTypeInfo;
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private readonly BeatmapTypeInfo beatmapTypeInfo;
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private readonly ReadyButton readyButton;
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private OsuColour colours;
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private OsuColour colours;
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public Bindable<bool> Ready => readyButton.Ready;
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public string Name
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public string Name
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{
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{
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set { name.Text = value; }
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set { name.Text = value; }
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@ -116,7 +119,7 @@ public Info()
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},
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},
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},
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},
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},
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},
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new ReadyButton
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readyButton = new ReadyButton
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{
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{
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Anchor = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Origin = Anchor.TopRight,
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@ -146,7 +149,7 @@ private void updateAvailabilityStatus()
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{
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{
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if (status != null)
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if (status != null)
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{
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{
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availabilityStatus.FadeColour(status.GetAppropriateColour(colours));
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availabilityStatus.FadeColour(status.GetAppropriateColour(colours), 100);
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availabilityStatus.Text = $"{availability.GetDescription()}, {status.Message}";
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availabilityStatus.Text = $"{availability.GetDescription()}, {status.Message}";
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}
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}
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}
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}
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