diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj index 874f73da6d..66db439c82 100644 --- a/osu.Desktop/osu.Desktop.csproj +++ b/osu.Desktop/osu.Desktop.csproj @@ -27,8 +27,8 @@ - - + + diff --git a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj index feab3ed81c..3f8b3bf086 100644 --- a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj +++ b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj @@ -2,9 +2,9 @@ - + - + diff --git a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj index e26d2433f9..fd17285a38 100644 --- a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj +++ b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj @@ -2,9 +2,9 @@ - + - + diff --git a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj index 273d29c3de..8c31db9a7d 100644 --- a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj +++ b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj @@ -2,9 +2,9 @@ - + - + diff --git a/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs b/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs index 50b3eabcf4..1a6e78d918 100644 --- a/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs +++ b/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Graphics.Cursor; using osu.Game.Beatmaps; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.UI; @@ -19,10 +20,7 @@ namespace osu.Game.Rulesets.Osu.Edit private class OsuPlayfieldNoCursor : OsuPlayfield { - public OsuPlayfieldNoCursor() - { - Cursor?.Expire(); - } + protected override CursorContainer CreateCursor() => null; } } } diff --git a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj index fade054382..72ce6c947b 100644 --- a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj +++ b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj @@ -2,9 +2,9 @@ - + - + diff --git a/osu.Game.Tests/Visual/TestCaseAccountCreationOverlay.cs b/osu.Game.Tests/Visual/TestCaseAccountCreationOverlay.cs index 543a43b439..24380645d1 100644 --- a/osu.Game.Tests/Visual/TestCaseAccountCreationOverlay.cs +++ b/osu.Game.Tests/Visual/TestCaseAccountCreationOverlay.cs @@ -3,9 +3,13 @@ using System; using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Online.API; using osu.Game.Overlays; using osu.Game.Overlays.AccountCreation; +using osu.Game.Users; namespace osu.Game.Tests.Visual { @@ -21,12 +25,32 @@ namespace osu.Game.Tests.Visual typeof(AccountCreationScreen), }; + [Cached(typeof(IAPIProvider))] + private DummyAPIAccess api = new DummyAPIAccess(); + public TestCaseAccountCreationOverlay() { - var accountCreation = new AccountCreationOverlay(); - Child = accountCreation; + Container userPanelArea; + AccountCreationOverlay accountCreation; - accountCreation.State = Visibility.Visible; + Children = new Drawable[] + { + api, + accountCreation = new AccountCreationOverlay(), + userPanelArea = new Container + { + Padding = new MarginPadding(10), + AutoSizeAxes = Axes.Both, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + }, + }; + + api.Logout(); + api.LocalUser.BindValueChanged(user => { userPanelArea.Child = new UserPanel(user.NewValue) { Width = 200 }; }, true); + + AddStep("show", () => accountCreation.State = Visibility.Visible); + AddStep("logout", () => api.Logout()); } } } diff --git a/osu.Game.Tests/Visual/TestCaseDisclaimer.cs b/osu.Game.Tests/Visual/TestCaseDisclaimer.cs index f08a2a54ca..8bba16e4b4 100644 --- a/osu.Game.Tests/Visual/TestCaseDisclaimer.cs +++ b/osu.Game.Tests/Visual/TestCaseDisclaimer.cs @@ -16,6 +16,8 @@ namespace osu.Game.Tests.Visual [BackgroundDependencyLoader] private void load() { + Add(api); + AddStep("load disclaimer", () => LoadScreen(new Disclaimer())); AddStep("toggle support", () => diff --git a/osu.Game.Tests/osu.Game.Tests.csproj b/osu.Game.Tests/osu.Game.Tests.csproj index b22c1aed99..938e1ae0f8 100644 --- a/osu.Game.Tests/osu.Game.Tests.csproj +++ b/osu.Game.Tests/osu.Game.Tests.csproj @@ -3,9 +3,9 @@ - + - + diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 3d861e44bf..c5f6ef41c2 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -266,20 +266,18 @@ namespace osu.Game.Online.API get => state; private set { - APIState oldState = state; - APIState newState = value; + if (state == value) + return; + APIState oldState = state; state = value; - if (oldState != newState) + log.Add($@"We just went {state}!"); + Scheduler.Add(delegate { - log.Add($@"We just went {newState}!"); - Scheduler.Add(delegate - { - components.ForEach(c => c.APIStateChanged(this, newState)); - OnStateChange?.Invoke(oldState, newState); - }); - } + components.ForEach(c => c.APIStateChanged(this, state)); + OnStateChange?.Invoke(oldState, state); + }); } } diff --git a/osu.Game/Online/API/DummyAPIAccess.cs b/osu.Game/Online/API/DummyAPIAccess.cs index 0cb49951f7..99fde10309 100644 --- a/osu.Game/Online/API/DummyAPIAccess.cs +++ b/osu.Game/Online/API/DummyAPIAccess.cs @@ -1,12 +1,15 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; +using System.Threading; using osu.Framework.Bindables; +using osu.Framework.Graphics; using osu.Game.Users; namespace osu.Game.Online.API { - public class DummyAPIAccess : IAPIProvider + public class DummyAPIAccess : Component, IAPIProvider { public Bindable LocalUser { get; } = new Bindable(new User { @@ -20,7 +23,23 @@ namespace osu.Game.Online.API public string Endpoint => "http://localhost"; - public APIState State => LocalUser.Value.Id == 1 ? APIState.Offline : APIState.Online; + private APIState state = APIState.Online; + + private readonly List components = new List(); + + public APIState State + { + get => state; + private set + { + if (state == value) + return; + + state = value; + + Scheduler.Add(() => components.ForEach(c => c.APIStateChanged(this, value))); + } + } public virtual void Queue(APIRequest request) { @@ -28,28 +47,36 @@ namespace osu.Game.Online.API public void Register(IOnlineComponent component) { - // todo: add support + Scheduler.Add(delegate { components.Add(component); }); + component.APIStateChanged(this, state); } public void Unregister(IOnlineComponent component) { - // todo: add support + Scheduler.Add(delegate { components.Remove(component); }); } public void Login(string username, string password) { LocalUser.Value = new User { - Username = @"Dummy", + Username = username, Id = 1001, }; + + State = APIState.Online; } public void Logout() { LocalUser.Value = new GuestUser(); + State = APIState.Offline; } - public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password) => null; + public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password) + { + Thread.Sleep(200); + return null; + } } } diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index bfd1d3d236..d7240a40ad 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -55,9 +55,9 @@ namespace osu.Game.Screens.Select public override bool HandlePositionalInput => AllowSelection; /// - /// Used to avoid firing null selections before the initial beatmaps have been loaded via . + /// Whether carousel items have completed asynchronously loaded. /// - private bool initialLoadComplete; + public bool BeatmapSetsLoaded { get; private set; } private IEnumerable beatmapSets => root.Children.OfType(); @@ -90,7 +90,7 @@ namespace osu.Game.Screens.Select Schedule(() => { BeatmapSetsChanged?.Invoke(); - initialLoadComplete = true; + BeatmapSetsLoaded = true; }); })); } @@ -327,6 +327,9 @@ namespace osu.Game.Screens.Select private void select(CarouselItem item) { + if (!AllowSelection) + return; + if (item == null) return; item.State.Value = CarouselItemState.Selected; @@ -593,7 +596,7 @@ namespace osu.Game.Screens.Select currentY += DrawHeight / 2; scrollableContent.Height = currentY; - if (initialLoadComplete && (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected)) + if (BeatmapSetsLoaded && (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected)) { selectedBeatmapSet = null; SelectionChanged?.Invoke(null); diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index a86d0beb39..8758df5151 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -300,6 +300,10 @@ namespace osu.Game.Screens.Select /// Whether to trigger . public void FinaliseSelection(BeatmapInfo beatmap = null, bool performStartAction = true) { + // This is very important as we have not yet bound to screen-level bindables before the carousel load is completed. + if (!Carousel.BeatmapSetsLoaded) + return; + // if we have a pending filter operation, we want to run it now. // it could change selection (ie. if the ruleset has been changed). Carousel.FlushPendingFilterOperations(); @@ -373,6 +377,13 @@ namespace osu.Game.Screens.Select var beatmap = beatmapNoDebounce; var ruleset = rulesetNoDebounce; + selectionChangedDebounce?.Cancel(); + + if (beatmap == null) + run(); + else + selectionChangedDebounce = Scheduler.AddDelayed(run, 200); + void run() { Logger.Log($"updating selection with beatmap:{beatmap?.ID.ToString() ?? "null"} ruleset:{ruleset?.ID.ToString() ?? "null"}"); @@ -417,13 +428,6 @@ namespace osu.Game.Screens.Select if (this.IsCurrentScreen()) ensurePlayingSelected(preview); UpdateBeatmap(Beatmap.Value); } - - selectionChangedDebounce?.Cancel(); - - if (beatmap == null) - run(); - else - selectionChangedDebounce = Scheduler.AddDelayed(run, 200); } private void triggerRandom() @@ -593,18 +597,7 @@ namespace osu.Game.Screens.Select private void carouselBeatmapsLoaded() { - if (rulesetNoDebounce == null) - { - // manual binding to parent ruleset to allow for delayed load in the incoming direction. - rulesetNoDebounce = decoupledRuleset.Value = Ruleset.Value; - Ruleset.ValueChanged += r => updateSelectedRuleset(r.NewValue); - - decoupledRuleset.ValueChanged += r => Ruleset.Value = r.NewValue; - decoupledRuleset.DisabledChanged += r => Ruleset.Disabled = r; - - Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true); - Beatmap.BindValueChanged(workingBeatmapChanged); - } + bindBindables(); if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false && Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false)) @@ -618,6 +611,26 @@ namespace osu.Game.Screens.Select } } + private bool boundLocalBindables; + + private void bindBindables() + { + if (boundLocalBindables) + return; + + // manual binding to parent ruleset to allow for delayed load in the incoming direction. + rulesetNoDebounce = decoupledRuleset.Value = Ruleset.Value; + Ruleset.ValueChanged += r => updateSelectedRuleset(r.NewValue); + + decoupledRuleset.ValueChanged += r => Ruleset.Value = r.NewValue; + decoupledRuleset.DisabledChanged += r => Ruleset.Disabled = r; + + Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true); + Beatmap.BindValueChanged(workingBeatmapChanged); + + boundLocalBindables = true; + } + private void delete(BeatmapSetInfo beatmap) { if (beatmap == null || beatmap.ID <= 0) return; diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index d8561770fd..dd69faad56 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -11,13 +11,13 @@ - - - + + + - +