mirror of
https://github.com/ppy/osu
synced 2025-02-01 10:51:53 +00:00
Add failing test showing player settings appearing in skin editor
This commit is contained in:
parent
2930db5d6e
commit
b470e30cc0
@ -23,6 +23,7 @@ using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Screens.Edit.Components;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
@ -212,6 +213,33 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddAssert("no mod selected", () => !((Player)Game.ScreenStack.CurrentScreen).Mods.Value.Any());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGameplaySettingsDoesNotExpandWhenSkinOverlayPresent()
|
||||
{
|
||||
advanceToSongSelect();
|
||||
openSkinEditor();
|
||||
AddStep("select autoplay", () => Game.SelectedMods.Value = new Mod[] { new OsuModAutoplay() });
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
|
||||
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
|
||||
switchToGameplayScene();
|
||||
|
||||
AddUntilStep("wait for settings", () => getPlayerSettingsOverlay() != null);
|
||||
AddAssert("settings not visible", () => getPlayerSettingsOverlay().DrawWidth, () => Is.EqualTo(0));
|
||||
|
||||
AddStep("move cursor to right of screen", () => InputManager.MoveMouseTo(InputManager.ScreenSpaceDrawQuad.TopRight));
|
||||
AddAssert("settings not visible", () => getPlayerSettingsOverlay().DrawWidth, () => Is.EqualTo(0));
|
||||
|
||||
toggleSkinEditor();
|
||||
|
||||
AddStep("move cursor slightly", () => InputManager.MoveMouseTo(InputManager.ScreenSpaceDrawQuad.TopRight + new Vector2(1)));
|
||||
AddUntilStep("settings visible", () => getPlayerSettingsOverlay().DrawWidth, () => Is.GreaterThan(0));
|
||||
|
||||
AddStep("move cursor to right of screen too far", () => InputManager.MoveMouseTo(InputManager.ScreenSpaceDrawQuad.TopRight + new Vector2(10240, 0)));
|
||||
AddUntilStep("settings not visible", () => getPlayerSettingsOverlay().DrawWidth, () => Is.EqualTo(0));
|
||||
|
||||
PlayerSettingsOverlay getPlayerSettingsOverlay() => ((Player)Game.ScreenStack.CurrentScreen).ChildrenOfType<PlayerSettingsOverlay>().SingleOrDefault();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCinemaModRemovedOnEnteringGameplay()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user