Add failing test showing player settings appearing in skin editor

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Dean Herbert 2024-12-13 17:17:52 +09:00
parent 2930db5d6e
commit b470e30cc0
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@ -23,6 +23,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osu.Game.Skinning;
using osu.Game.Tests.Beatmaps.IO;
@ -212,6 +213,33 @@ namespace osu.Game.Tests.Visual.Navigation
AddAssert("no mod selected", () => !((Player)Game.ScreenStack.CurrentScreen).Mods.Value.Any());
}
[Test]
public void TestGameplaySettingsDoesNotExpandWhenSkinOverlayPresent()
{
advanceToSongSelect();
openSkinEditor();
AddStep("select autoplay", () => Game.SelectedMods.Value = new Mod[] { new OsuModAutoplay() });
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
switchToGameplayScene();
AddUntilStep("wait for settings", () => getPlayerSettingsOverlay() != null);
AddAssert("settings not visible", () => getPlayerSettingsOverlay().DrawWidth, () => Is.EqualTo(0));
AddStep("move cursor to right of screen", () => InputManager.MoveMouseTo(InputManager.ScreenSpaceDrawQuad.TopRight));
AddAssert("settings not visible", () => getPlayerSettingsOverlay().DrawWidth, () => Is.EqualTo(0));
toggleSkinEditor();
AddStep("move cursor slightly", () => InputManager.MoveMouseTo(InputManager.ScreenSpaceDrawQuad.TopRight + new Vector2(1)));
AddUntilStep("settings visible", () => getPlayerSettingsOverlay().DrawWidth, () => Is.GreaterThan(0));
AddStep("move cursor to right of screen too far", () => InputManager.MoveMouseTo(InputManager.ScreenSpaceDrawQuad.TopRight + new Vector2(10240, 0)));
AddUntilStep("settings not visible", () => getPlayerSettingsOverlay().DrawWidth, () => Is.EqualTo(0));
PlayerSettingsOverlay getPlayerSettingsOverlay() => ((Player)Game.ScreenStack.CurrentScreen).ChildrenOfType<PlayerSettingsOverlay>().SingleOrDefault();
}
[Test]
public void TestCinemaModRemovedOnEnteringGameplay()
{