Merge pull request #20714 from frenzibyte/improve-flashlight-on-break

Improve flashlight display on break periods
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Dean Herbert 2022-10-12 13:10:12 +09:00 committed by GitHub
commit b444f0fd0b
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 31 additions and 37 deletions

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@ -45,7 +45,7 @@ public CatchFlashlight(CatchModFlashlight modFlashlight, CatchPlayfield playfiel
{
this.playfield = playfield;
FlashlightSize = new Vector2(0, GetSizeFor(0));
FlashlightSize = new Vector2(0, GetSize());
FlashlightSmoothness = 1.4f;
}
@ -66,9 +66,9 @@ protected override void Update()
FlashlightPosition = playfield.CatcherArea.ToSpaceOfOtherDrawable(playfield.Catcher.DrawPosition, this);
}
protected override void OnComboChange(ValueChangedEvent<int> e)
protected override void UpdateFlashlightSize(float size)
{
this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
this.TransformTo(nameof(FlashlightSize), new Vector2(0, size), FLASHLIGHT_FADE_DURATION);
}
protected override string FragmentShader => "CircularFlashlight";

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@ -36,7 +36,7 @@ private class ManiaFlashlight : Flashlight
public ManiaFlashlight(ManiaModFlashlight modFlashlight)
: base(modFlashlight)
{
FlashlightSize = new Vector2(DrawWidth, GetSizeFor(0));
FlashlightSize = new Vector2(DrawWidth, GetSize());
AddLayout(flashlightProperties);
}
@ -54,9 +54,9 @@ protected override void Update()
}
}
protected override void OnComboChange(ValueChangedEvent<int> e)
protected override void UpdateFlashlightSize(float size)
{
this.TransformTo(nameof(FlashlightSize), new Vector2(DrawWidth, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
this.TransformTo(nameof(FlashlightSize), new Vector2(DrawWidth, size), FLASHLIGHT_FADE_DURATION);
}
protected override string FragmentShader => "RectangularFlashlight";

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@ -62,7 +62,7 @@ public OsuFlashlight(OsuModFlashlight modFlashlight)
{
followDelay = modFlashlight.FollowDelay.Value;
FlashlightSize = new Vector2(0, GetSizeFor(0));
FlashlightSize = new Vector2(0, GetSize());
FlashlightSmoothness = 1.4f;
}
@ -83,9 +83,9 @@ protected override bool OnMouseMove(MouseMoveEvent e)
return base.OnMouseMove(e);
}
protected override void OnComboChange(ValueChangedEvent<int> e)
protected override void UpdateFlashlightSize(float size)
{
this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
this.TransformTo(nameof(FlashlightSize), new Vector2(0, size), FLASHLIGHT_FADE_DURATION);
}
protected override string FragmentShader => "CircularFlashlight";

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@ -47,21 +47,21 @@ public TaikoFlashlight(TaikoModFlashlight modFlashlight, TaikoPlayfield taikoPla
{
this.taikoPlayfield = taikoPlayfield;
FlashlightSize = getSizeFor(0);
FlashlightSize = adjustSize(GetSize());
FlashlightSmoothness = 1.4f;
AddLayout(flashlightProperties);
}
private Vector2 getSizeFor(int combo)
private Vector2 adjustSize(float size)
{
// Preserve flashlight size through the playfield's aspect adjustment.
return new Vector2(0, GetSizeFor(combo) * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
return new Vector2(0, size * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
}
protected override void OnComboChange(ValueChangedEvent<int> e)
protected override void UpdateFlashlightSize(float size)
{
this.TransformTo(nameof(FlashlightSize), getSizeFor(e.NewValue), FLASHLIGHT_FADE_DURATION);
this.TransformTo(nameof(FlashlightSize), adjustSize(size), FLASHLIGHT_FADE_DURATION);
}
protected override string FragmentShader => "CircularFlashlight";
@ -75,7 +75,7 @@ protected override void Update()
FlashlightPosition = ToLocalSpace(taikoPlayfield.HitTarget.ScreenSpaceDrawQuad.Centre);
ClearTransforms(targetMember: nameof(FlashlightSize));
FlashlightSize = getSizeFor(Combo.Value);
FlashlightSize = adjustSize(Combo.Value);
flashlightProperties.Validate();
}

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -12,7 +11,6 @@
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Beatmaps.Timing;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.OpenGL.Vertices;
@ -20,6 +18,7 @@
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osuTK;
using osuTK.Graphics;
@ -84,8 +83,6 @@ public virtual void ApplyToDrawableRuleset(DrawableRuleset<T> drawableRuleset)
flashlight.Combo.BindTo(Combo);
drawableRuleset.KeyBindingInputManager.Add(flashlight);
flashlight.Breaks = drawableRuleset.Beatmap.Breaks;
}
protected abstract Flashlight CreateFlashlight();
@ -100,8 +97,6 @@ public abstract class Flashlight : Drawable
public override bool RemoveCompletedTransforms => false;
public List<BreakPeriod> Breaks = new List<BreakPeriod>();
private readonly float defaultFlashlightSize;
private readonly float sizeMultiplier;
private readonly bool comboBasedSize;
@ -119,37 +114,36 @@ private void load(ShaderManager shaderManager)
shader = shaderManager.Load("PositionAndColour", FragmentShader);
}
[Resolved]
private Player? player { get; set; }
private readonly IBindable<bool> isBreakTime = new BindableBool();
protected override void LoadComplete()
{
base.LoadComplete();
Combo.ValueChanged += OnComboChange;
Combo.ValueChanged += _ => UpdateFlashlightSize(GetSize());
using (BeginAbsoluteSequence(0))
if (player != null)
{
foreach (var breakPeriod in Breaks)
{
if (!breakPeriod.HasEffect)
continue;
if (breakPeriod.Duration < FLASHLIGHT_FADE_DURATION * 2) continue;
this.Delay(breakPeriod.StartTime + FLASHLIGHT_FADE_DURATION).FadeOutFromOne(FLASHLIGHT_FADE_DURATION);
this.Delay(breakPeriod.EndTime - FLASHLIGHT_FADE_DURATION).FadeInFromZero(FLASHLIGHT_FADE_DURATION);
}
isBreakTime.BindTo(player.IsBreakTime);
isBreakTime.BindValueChanged(_ => UpdateFlashlightSize(GetSize()), true);
}
}
protected abstract void OnComboChange(ValueChangedEvent<int> e);
protected abstract void UpdateFlashlightSize(float size);
protected abstract string FragmentShader { get; }
protected float GetSizeFor(int combo)
protected float GetSize()
{
float size = defaultFlashlightSize * sizeMultiplier;
if (comboBasedSize)
size *= GetComboScaleFor(combo);
if (isBreakTime.Value)
size *= 2.5f;
else if (comboBasedSize)
size *= GetComboScaleFor(Combo.Value);
return size;
}