mirror of https://github.com/ppy/osu
Fix mania converts scrolling at incorrect speeds
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4e061ceabc
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@ -7,6 +7,7 @@
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Input.Handlers;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Mania.Beatmaps;
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@ -46,6 +47,18 @@ public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod
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[BackgroundDependencyLoader]
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private void load()
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{
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bool isForCurrentRuleset = Beatmap.BeatmapInfo.Ruleset.Equals(Ruleset.RulesetInfo);
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foreach (var p in ControlPoints)
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{
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// Mania doesn't care about global velocity
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p.Velocity = 1;
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// For non-mania beatmap, speed changes should only happen through timing points
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if (!isForCurrentRuleset)
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p.DifficultyPoint = new DifficultyControlPoint();
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}
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BarLines.ForEach(Playfield.Add);
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Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
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@ -74,11 +74,9 @@ public abstract class DrawableScrollingRuleset<TObject> : DrawableRuleset<TObjec
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protected virtual bool RelativeScaleBeatLengths => false;
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/// <summary>
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/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
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/// inside this <see cref="DrawableRuleset{TObject}"/>.
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/// The <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s inside this <see cref="DrawableRuleset{TObject}"/>.
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/// </summary>
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/// <returns></returns>
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private readonly SortedList<MultiplierControlPoint> controlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
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protected readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
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protected IScrollingInfo ScrollingInfo => scrollingInfo;
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@ -95,11 +93,11 @@ protected DrawableScrollingRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyL
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switch (VisualisationMethod)
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{
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case ScrollVisualisationMethod.Sequential:
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scrollingInfo.Algorithm = new SequentialScrollAlgorithm(controlPoints);
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scrollingInfo.Algorithm = new SequentialScrollAlgorithm(ControlPoints);
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break;
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case ScrollVisualisationMethod.Overlapping:
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scrollingInfo.Algorithm = new OverlappingScrollAlgorithm(controlPoints);
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scrollingInfo.Algorithm = new OverlappingScrollAlgorithm(ControlPoints);
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break;
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case ScrollVisualisationMethod.Constant:
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@ -168,10 +166,18 @@ private void load()
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// Collapse sections with the same start time
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.GroupBy(s => s.StartTime).Select(g => g.Last()).OrderBy(s => s.StartTime);
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controlPoints.AddRange(timingChanges);
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ControlPoints.AddRange(timingChanges);
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if (controlPoints.Count == 0)
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controlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
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if (ControlPoints.Count == 0)
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ControlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (!(Playfield is ScrollingPlayfield))
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throw new ArgumentException($"{nameof(Playfield)} must be a {nameof(ScrollingPlayfield)} when using {nameof(DrawableScrollingRuleset<TObject>)}.");
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}
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public bool OnPressed(GlobalAction action)
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@ -193,14 +199,6 @@ public bool OnPressed(GlobalAction action)
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return false;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (!(Playfield is ScrollingPlayfield))
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throw new ArgumentException($"{nameof(Playfield)} must be a {nameof(ScrollingPlayfield)} when using {nameof(DrawableScrollingRuleset<TObject>)}.");
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}
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public void OnReleased(GlobalAction action)
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{
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}
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