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Merge pull request #17619 from frenzibyte/taiko-hitobject-size
Adjust osu!taiko hit size and strong scale to exactly match osu!(stable)
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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
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/// <summary>
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/// Default size of a drawable taiko hit object.
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/// </summary>
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public const float DEFAULT_SIZE = 0.45f;
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public const float DEFAULT_SIZE = 0.475f;
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public override Judgement CreateJudgement() => new TaikoJudgement();
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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
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/// <summary>
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/// Scale multiplier for a strong drawable taiko hit object.
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/// </summary>
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public const float STRONG_SCALE = 1.4f;
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public const float STRONG_SCALE = 1 / 0.65f;
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/// <summary>
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/// Default size of a strong drawable taiko hit object.
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@ -11,6 +11,7 @@ using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Taiko.Objects;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.Skinning.Default
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@ -24,8 +25,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
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/// </summary>
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public abstract class CirclePiece : BeatSyncedContainer, IHasAccentColour
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{
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public const float SYMBOL_SIZE = 0.45f;
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public const float SYMBOL_SIZE = TaikoHitObject.DEFAULT_SIZE;
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public const float SYMBOL_BORDER = 8;
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private const double pre_beat_transition_time = 80;
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private Color4 accentColour;
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