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Add lenience to avoid floating point errors
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@ -91,7 +91,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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InputManager.MoveMouseTo(textContainer.ScreenSpaceDrawQuad.TopRight);
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InputManager.MoveMouseTo(textContainer.ScreenSpaceDrawQuad.TopRight);
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});
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});
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AddStep("hold mouse", () => InputManager.PressButton(MouseButton.Left));
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AddStep("hold mouse", () => InputManager.PressButton(MouseButton.Left));
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AddStep("drag to half", () => InputManager.MoveMouseTo(textContainer.ScreenSpaceDrawQuad.BottomRight - new Vector2(textContainer.ScreenSpaceDrawQuad.Width / 2, 0)));
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AddStep("drag to half", () => InputManager.MoveMouseTo(textContainer.ScreenSpaceDrawQuad.BottomRight - new Vector2(textContainer.ScreenSpaceDrawQuad.Width / 2 + 1f, 0)));
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AddStep("release mouse", () => InputManager.ReleaseButton(MouseButton.Left));
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AddStep("release mouse", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("half text selected", () => numberBoxes.First().SelectedText == "54321");
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AddAssert("half text selected", () => numberBoxes.First().SelectedText == "54321");
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}
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}
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