Update xmldoc to match new behaviour

This commit is contained in:
Dean Herbert 2020-11-18 19:38:38 +09:00
parent 8522ddc61e
commit b3bec81b79

View File

@ -90,8 +90,7 @@ namespace osu.Game.Rulesets.Judgements
/// <summary>
/// Apply top-level animations to the current judgement when successfully hit.
/// Generally used for fading, defaulting to a simple fade out based on <see cref="FadeOutDelay"/>.
/// This will be used to calculate the lifetime of the judgement.
/// If displaying components which require lifetime extensions, manually adjusting <see cref="Drawable.LifetimeEnd"/> is required.
/// </summary>
/// <remarks>
/// For animating the actual "default skin" judgement itself, it is recommended to use <see cref="CreateDefaultJudgement"/>.
@ -103,8 +102,7 @@ namespace osu.Game.Rulesets.Judgements
/// <summary>
/// Apply top-level animations to the current judgement when missed.
/// Generally used for fading, defaulting to a simple fade out based on <see cref="FadeOutDelay"/>.
/// This will be used to calculate the lifetime of the judgement.
/// If displaying components which require lifetime extensions, manually adjusting <see cref="Drawable.LifetimeEnd"/> is required.
/// </summary>
/// <remarks>
/// For animating the actual "default skin" judgement itself, it is recommended to use <see cref="CreateDefaultJudgement"/>.