diff --git a/osu.Desktop.VisualTests/Tests/TestCasePopupDialog.cs b/osu.Desktop.VisualTests/Tests/TestCasePopupDialog.cs index cb67345a20..425899661e 100644 --- a/osu.Desktop.VisualTests/Tests/TestCasePopupDialog.cs +++ b/osu.Desktop.VisualTests/Tests/TestCasePopupDialog.cs @@ -26,7 +26,7 @@ namespace osu.Desktop.VisualTests.Tests BodyText = @"Ayase Rie - Yuima-ru*World TVver.", Buttons = new PopupDialogButton[] { - new PopupDialogOKButton + new PopupDialogOkButton { Text = @"I never want to see this again.", Action = () => System.Console.WriteLine(@"OK"), @@ -46,23 +46,23 @@ namespace osu.Desktop.VisualTests.Tests BodyText = "Camellia as \"Bang Riot\" - Blastix Riotz", Buttons = new PopupDialogButton[] { - new PopupDialogOKButton + new PopupDialogOkButton { Text = @"Manage collections", }, - new PopupDialogOKButton + new PopupDialogOkButton { Text = @"Delete...", }, - new PopupDialogOKButton + new PopupDialogOkButton { Text = @"Remove from unplayed", }, - new PopupDialogOKButton + new PopupDialogOkButton { Text = @"Clear local scores", }, - new PopupDialogOKButton + new PopupDialogOkButton { Text = @"Edit", }, diff --git a/osu.Game/Overlays/Dialog/PopupDialog.cs b/osu.Game/Overlays/Dialog/PopupDialog.cs index 06ecb9236c..9d2026b1a8 100644 --- a/osu.Game/Overlays/Dialog/PopupDialog.cs +++ b/osu.Game/Overlays/Dialog/PopupDialog.cs @@ -21,9 +21,9 @@ namespace osu.Game.Overlays.Dialog { private const float enter_duration = 500; private const float exit_duration = 200; - private readonly Vector2 ring_size = new Vector2(100f); - private readonly Vector2 ring_minified_size = new Vector2(20f); - private readonly Vector2 buttons_spacing = new Vector2(0f, 50f); + private readonly Vector2 ringSize = new Vector2(100f); + private readonly Vector2 ringMinifiedSize = new Vector2(20f); + private readonly Vector2 buttonsEnterSpacing = new Vector2(0f, 50f); private Container content, ring; private FlowContainer buttonsContainer; @@ -92,13 +92,13 @@ namespace osu.Game.Overlays.Dialog // Reset various animations but only if the dialog animation fully completed if (content.Alpha == 0) { - buttonsContainer.TransformSpacingTo(buttons_spacing); - buttonsContainer.MoveToY(buttons_spacing.Y); - ring.ResizeTo(ring_minified_size); + buttonsContainer.TransformSpacingTo(buttonsEnterSpacing); + buttonsContainer.MoveToY(buttonsEnterSpacing.Y); + ring.ResizeTo(ringMinifiedSize); } content.FadeIn(enter_duration, EasingTypes.OutQuint); - ring.ResizeTo(ring_size, enter_duration, EasingTypes.OutQuint); + ring.ResizeTo(ringSize, enter_duration, EasingTypes.OutQuint); buttonsContainer.TransformSpacingTo(Vector2.Zero, enter_duration, EasingTypes.OutQuint); buttonsContainer.MoveToY(0, enter_duration, EasingTypes.OutQuint); } @@ -161,7 +161,7 @@ namespace osu.Game.Overlays.Dialog { Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, - Size = ring_size, + Size = ringSize, Margin = new MarginPadding { Bottom = 30, diff --git a/osu.Game/Overlays/Dialog/PopupDialogOKButton.cs b/osu.Game/Overlays/Dialog/PopupDialogOKButton.cs index bfab7695a3..2a7f8e86bb 100644 --- a/osu.Game/Overlays/Dialog/PopupDialogOKButton.cs +++ b/osu.Game/Overlays/Dialog/PopupDialogOKButton.cs @@ -7,7 +7,7 @@ using osu.Game.Graphics; namespace osu.Game.Overlays.Dialog { - public class PopupDialogOKButton : PopupDialogButton + public class PopupDialogOkButton : PopupDialogButton { [BackgroundDependencyLoader] private void load(OsuColour colours, AudioManager audio)