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https://github.com/ppy/osu
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Make GetNextObject() a virtual method
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0f9706e798
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@ -5,7 +5,7 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Replays;
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@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Mania.Replays
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for (int i = 0; i < Beatmap.HitObjects.Count; i++)
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{
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var currentObject = Beatmap.HitObjects[i];
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var nextObjectInTheSameColumn = getNextObjectInTheSameColumn(i);
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var nextObjectInTheSameColumn = GetNextObject(i);
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double endTime = (currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime;
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@ -94,8 +94,9 @@ namespace osu.Game.Rulesets.Mania.Replays
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yield return new ReleasePoint { Time = endTime + calculatedDelay, Column = currentObject.Column };
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}
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}
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ManiaHitObject getNextObjectInTheSameColumn(int currentIndex)
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protected override HitObject GetNextObject(int currentIndex)
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{
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int desiredColumn = Beatmap.HitObjects[currentIndex++].Column;
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@ -107,7 +108,6 @@ namespace osu.Game.Rulesets.Mania.Replays
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return null;
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}
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}
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private interface IActionPoint
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{
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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Taiko.Replays
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{
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@ -113,16 +114,17 @@ namespace osu.Game.Rulesets.Taiko.Replays
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else
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throw new InvalidOperationException("Unknown hit object type.");
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TaikoHitObject nextHitObject = i < Beatmap.HitObjects.Count - 1 ? Beatmap.HitObjects[i + 1] : null;
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var nextHitObject = GetNextObject(i);
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bool canDelayKeyUp = nextHitObject == null || nextHitObject.StartTime > endTime + KEY_UP_DELAY;
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if (canDelayKeyUp)
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Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY));
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double calculatedDelay = canDelayKeyUp ? KEY_UP_DELAY : nextHitObject.StartTime - endTime;
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if (nextHitObject != null)
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Frames.Add(new TaikoReplayFrame(endTime + calculatedDelay));
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if (i < Beatmap.HitObjects.Count - 1)
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{
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double waitTime = nextHitObject.StartTime - 1000;
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double waitTime = Beatmap.HitObjects[i + 1].StartTime - 1000;
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if (waitTime > endTime)
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Frames.Add(new TaikoReplayFrame(waitTime));
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}
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@ -132,5 +134,19 @@ namespace osu.Game.Rulesets.Taiko.Replays
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return Replay;
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}
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protected override HitObject GetNextObject(int currentIndex)
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{
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Type desiredType = Beatmap.HitObjects[currentIndex++].GetType();
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for (; currentIndex < Beatmap.HitObjects.Count; currentIndex++)
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{
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var currentObj = Beatmap.HitObjects[currentIndex];
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if (currentObj.GetType().Equals(desiredType) || currentObj is DrumRoll)
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return Beatmap.HitObjects[currentIndex];
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}
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return null;
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}
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}
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}
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@ -3,6 +3,7 @@
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using osu.Game.Beatmaps;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Replays
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{
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@ -34,5 +35,13 @@ namespace osu.Game.Rulesets.Replays
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protected const double KEY_UP_DELAY = 50;
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#endregion
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protected virtual HitObject GetNextObject(int currentIndex)
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{
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if (currentIndex >= Beatmap.HitObjects.Count - 1)
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return null;
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return Beatmap.HitObjects[currentIndex + 1];
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}
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}
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}
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