Merge pull request #14373 from frenzibyte/fix-hud-test-pollution

Fix config pollution in HUD overlay test scene
This commit is contained in:
Dan Balasescu 2021-08-18 13:10:25 +09:00 committed by GitHub
commit b34e75aab3
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@ -19,6 +19,8 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneHUDOverlay : OsuManualInputManagerTestScene
{
private OsuConfigManager localConfig;
private HUDOverlay hudOverlay;
[Cached]
@ -31,8 +33,14 @@ namespace osu.Game.Tests.Visual.Gameplay
private Drawable hideTarget => hudOverlay.KeyCounter;
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
[Resolved]
private OsuConfigManager config { get; set; }
[BackgroundDependencyLoader]
private void load()
{
Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage));
}
[SetUp]
public void SetUp() => Schedule(() => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Always));
[Test]
public void TestComboCounterIncrementing()
@ -85,11 +93,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
createNew();
HUDVisibilityMode originalConfigValue = HUDVisibilityMode.HideDuringGameplay;
AddStep("get original config value", () => originalConfigValue = config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
AddStep("set hud to never show", () => config.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
@ -98,37 +102,28 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("stop trigering", () => InputManager.ReleaseKey(Key.ControlLeft));
AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
AddStep("set original config value", () => config.SetValue(OsuSetting.HUDVisibilityMode, originalConfigValue));
}
[Test]
public void TestExternalHideDoesntAffectConfig()
{
HUDVisibilityMode originalConfigValue = HUDVisibilityMode.HideDuringGameplay;
createNew();
AddStep("get original config value", () => originalConfigValue = config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddAssert("config unchanged", () => originalConfigValue == config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
AddAssert("config unchanged", () => localConfig.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode).IsDefault);
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddAssert("config unchanged", () => originalConfigValue == config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
AddAssert("config unchanged", () => localConfig.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode).IsDefault);
}
[Test]
public void TestChangeHUDVisibilityOnHiddenKeyCounter()
{
bool keyCounterVisibleValue = false;
createNew();
AddStep("save keycounter visible value", () => keyCounterVisibleValue = config.Get<bool>(OsuSetting.KeyOverlay));
AddStep("set keycounter visible false", () =>
AddStep("hide key overlay", () =>
{
config.SetValue(OsuSetting.KeyOverlay, false);
localConfig.SetValue(OsuSetting.KeyOverlay, false);
hudOverlay.KeyCounter.AlwaysVisible.Value = false;
});
@ -139,24 +134,16 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
AddStep("return value", () => config.SetValue(OsuSetting.KeyOverlay, keyCounterVisibleValue));
}
[Test]
public void TestHiddenHUDDoesntBlockSkinnableComponentsLoad()
{
HUDVisibilityMode originalConfigValue = default;
AddStep("get original config value", () => originalConfigValue = config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
AddStep("set hud to never show", () => config.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
createNew();
AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().ComponentsLoaded);
AddStep("set original config value", () => config.SetValue(OsuSetting.HUDVisibilityMode, originalConfigValue));
}
private void createNew(Action<HUDOverlay> action = null)
@ -175,5 +162,11 @@ namespace osu.Game.Tests.Visual.Gameplay
Child = hudOverlay;
});
}
protected override void Dispose(bool isDisposing)
{
localConfig?.Dispose();
base.Dispose(isDisposing);
}
}
}