mirror of https://github.com/ppy/osu
Add failing test for slider velocity
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@ -85,5 +85,50 @@ public void TestVelocityChangeSavesCorrectly(bool adjustVelocity)
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AddStep("seek to slider", () => editorClock.Seek(slider!.StartTime));
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AddAssert("slider has correct velocity", () => slider!.Velocity, () => Is.EqualTo(velocity));
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}
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[Test]
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public void TestVelocityUndo()
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{
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double? velocityBefore = null;
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double? durationBefore = null;
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AddStep("enter editor", () => Game.ScreenStack.Push(new EditorLoader()));
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AddUntilStep("wait for editor load", () => editor?.ReadyForUse == true);
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AddStep("seek to first control point", () => editorClock.Seek(editorBeatmap.ControlPointInfo.TimingPoints.First().Time));
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AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3));
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AddStep("move mouse to centre", () => InputManager.MoveMouseTo(editor.ChildrenOfType<Playfield>().First().ScreenSpaceDrawQuad.Centre));
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AddStep("start placement", () => InputManager.Click(MouseButton.Left));
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AddStep("move mouse to bottom right", () => InputManager.MoveMouseTo(editor.ChildrenOfType<Playfield>().First().ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
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AddStep("end placement", () => InputManager.Click(MouseButton.Right));
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AddStep("exit placement mode", () => InputManager.Key(Key.Number1));
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AddAssert("slider placed", () => slider, () => Is.Not.Null);
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AddStep("select slider", () => editorBeatmap.SelectedHitObjects.Add(slider));
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AddStep("store velocity", () =>
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{
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velocityBefore = slider!.Velocity;
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durationBefore = slider.Duration;
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});
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AddStep("open velocity adjust panel", () => difficultyPointPiece.TriggerClick());
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AddStep("change velocity", () => velocityTextBox.Current.Value = 2);
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AddAssert("velocity adjusted", () => slider!.Velocity, () => Is.EqualTo(velocityBefore!.Value * 2).Within(Precision.DOUBLE_EPSILON));
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AddStep("undo", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.Z);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddAssert("slider has correct velocity", () => slider!.Velocity, () => Is.EqualTo(velocityBefore));
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AddAssert("slider has correct duration", () => slider!.Duration, () => Is.EqualTo(durationBefore));
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}
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}
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}
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