Make transitions better.

This commit is contained in:
Dean Herbert 2017-02-23 12:42:31 +09:00
parent 8787b0dc90
commit b33627a750
No known key found for this signature in database
GPG Key ID: 46D71BF4958ABB49
3 changed files with 43 additions and 91 deletions

View File

@ -103,20 +103,26 @@ namespace osu.Game.Overlays.Mods
highMultiplierColour = colours.Green;
}
protected override void PopIn()
{
base.PopIn();
Schedule(TriggerFocusContention);
}
protected override void PopOut()
{
base.PopOut();
rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, CONTENT_DURATION, EasingTypes.InSine);
rankedMultiplerContainer.FadeOut(CONTENT_DURATION, EasingTypes.InSine);
foreach (ModSection section in sections)
{
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), CONTENT_DURATION, EasingTypes.InSine);
section.ButtonsContainer.MoveToX(100f, CONTENT_DURATION, EasingTypes.InSine);
section.ButtonsContainer.FadeOut(CONTENT_DURATION, EasingTypes.InSine);
}
TriggerFocusLost();
}
protected override void TransitionIn()
protected override void PopIn()
{
base.PopIn();
rankedMultiplerContainer.MoveToX(0, ranked_multiplier_duration, EasingTypes.OutQuint);
rankedMultiplerContainer.FadeIn(ranked_multiplier_duration, EasingTypes.OutQuint);
@ -126,19 +132,7 @@ namespace osu.Game.Overlays.Mods
section.ButtonsContainer.MoveToX(0, button_duration, EasingTypes.OutQuint);
section.ButtonsContainer.FadeIn(button_duration, EasingTypes.OutQuint);
}
}
protected override void TransitionOut()
{
rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, CONTENT_EXIT_DURATION, EasingTypes.InSine);
rankedMultiplerContainer.FadeOut(CONTENT_EXIT_DURATION, EasingTypes.InSine);
foreach (ModSection section in sections)
{
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), CONTENT_EXIT_DURATION, EasingTypes.InSine);
section.ButtonsContainer.MoveToX(100f, CONTENT_EXIT_DURATION, EasingTypes.InSine);
section.ButtonsContainer.FadeOut(CONTENT_EXIT_DURATION, EasingTypes.InSine);
}
Schedule(TriggerFocusContention);
}
public void DeselectAll()

View File

@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Options.Sections.Graphics
new OsuCheckbox
{
LabelText = "Fullscreen mode",
Bindable = config.GetBindable<bool>(FrameworkConfig.Fullscreen),
//Bindable = config.GetBindable<bool>(FrameworkConfig.Fullscreen),
},
new OsuCheckbox
{

View File

@ -15,20 +15,17 @@ namespace osu.Game.Overlays
{
public abstract class WaveOverlayContainer : OverlayContainer
{
private const float container_wait = 200;
private const float waves_container_duration = 400;
private const float content_duration = 700;
private const float content_transition_wait = 100;
protected const float CONTENT_DURATION = 800;
internal const float CONTENT_EXIT_DURATION = 600;
private const float waves_container_position = -150;
private const EasingTypes easing_show = EasingTypes.OutSine;
private const EasingTypes easing_hide = EasingTypes.InSine;
private Wave firstWave, secondWave, thirdWave, fourthWave;
private Container<Wave> wavesContainer;
private readonly Container contentContainer;
protected override Container<Drawable> Content => contentContainer;
public Color4 FirstWaveColour
@ -83,57 +80,10 @@ namespace osu.Game.Overlays
}
}
protected override void PopIn()
{
foreach (var w in wavesContainer.Children)
w.State = Visibility.Visible;
DelayReset();
Delay(container_wait);
Schedule(() =>
{
if (State == Visibility.Visible)
{
//wavesContainer.MoveToY(waves_container_position, waves_container_duration, EasingTypes.None);
contentContainer.FadeIn(content_duration, EasingTypes.OutQuint);
contentContainer.MoveToY(0, content_duration, EasingTypes.OutQuint);
Delay(content_transition_wait);
Schedule(() => { if (State == Visibility.Visible) TransitionIn(); });
}
});
}
protected abstract void TransitionIn();
protected override void PopOut()
{
contentContainer.FadeOut(CONTENT_EXIT_DURATION, EasingTypes.InSine);
contentContainer.MoveToY(DrawHeight, CONTENT_EXIT_DURATION, EasingTypes.InSine);
TransitionOut();
foreach (var w in wavesContainer.Children)
w.State = Visibility.Hidden;
DelayReset();
Delay(container_wait);
//wavesContainer.MoveToY(0, waves_container_duration);
}
protected abstract void TransitionOut();
public WaveOverlayContainer()
{
Masking = true;
const int wave_count = 4;
const float total_duration = 800;
const float duration_change = 0;
float appearDuration = total_duration - wave_count * duration_change;
float disappearDuration = total_duration;
AddInternal(wavesContainer = new Container<Wave>
{
RelativeSizeAxes = Axes.Both,
@ -144,34 +94,26 @@ namespace osu.Game.Overlays
firstWave = new Wave
{
Rotation = 13,
FinalPosition = -830,
TransitionDurationAppear = (appearDuration += duration_change),
TransitionDurationDisappear = (disappearDuration -= duration_change),
FinalPosition = -930,
},
secondWave = new Wave
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Rotation = -7,
FinalPosition = -460,
TransitionDurationAppear = (appearDuration += duration_change),
TransitionDurationDisappear = (disappearDuration -= duration_change),
FinalPosition = -560,
},
thirdWave = new Wave
{
Rotation = 4,
FinalPosition = -290,
TransitionDurationAppear = (appearDuration += duration_change),
TransitionDurationDisappear = (disappearDuration -= duration_change),
FinalPosition = -390,
},
fourthWave = new Wave
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Rotation = -2,
FinalPosition = -120,
TransitionDurationAppear = (appearDuration += duration_change),
TransitionDurationDisappear = (disappearDuration -= duration_change),
FinalPosition = -220,
},
},
});
@ -192,11 +134,27 @@ namespace osu.Game.Overlays
});
}
protected override void PopIn()
{
foreach (var w in wavesContainer.Children)
w.State = Visibility.Visible;
contentContainer.FadeIn(CONTENT_DURATION, EasingTypes.OutQuint);
contentContainer.MoveToY(0, CONTENT_DURATION, EasingTypes.OutQuint);
}
protected override void PopOut()
{
contentContainer.FadeOut(CONTENT_DURATION, easing_hide);
contentContainer.MoveToY(DrawHeight * 2f, CONTENT_DURATION, easing_hide);
foreach (var w in wavesContainer.Children)
w.State = Visibility.Hidden;
}
class Wave : Container, IStateful<Visibility>
{
public float FinalPosition;
public float TransitionDurationAppear;
public float TransitionDurationDisappear;
public Wave()
{
@ -231,10 +189,10 @@ namespace osu.Game.Overlays
switch (value)
{
case Visibility.Hidden:
MoveToY(DrawHeight / Height, TransitionDurationDisappear, EasingTypes.OutSine);
MoveToY(DrawHeight / Height, CONTENT_DURATION, easing_hide);
break;
case Visibility.Visible:
MoveToY(FinalPosition, TransitionDurationAppear, EasingTypes.Out);
MoveToY(FinalPosition, CONTENT_DURATION, easing_show);
break;
}
}