Merge branch 'master' into fix-mod-reselection

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Dean Herbert 2018-08-08 12:46:59 +09:00 committed by GitHub
commit b2ab46e312
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4 changed files with 51 additions and 27 deletions

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@ -14,24 +14,20 @@ namespace osu.Game.Rulesets.Mania.Tests
/// </summary> /// </summary>
public class ScrollingTestContainer : Container public class ScrollingTestContainer : Container
{ {
private readonly ScrollingDirection direction; [Cached(Type = typeof(IScrollingInfo))]
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
public ScrollingTestContainer(ScrollingDirection direction) public ScrollingTestContainer(ScrollingDirection direction)
{ {
this.direction = direction; scrollingInfo.Direction.Value = direction;
} }
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) public void Flip() => scrollingInfo.Direction.Value = scrollingInfo.Direction.Value == ScrollingDirection.Up ? ScrollingDirection.Down : ScrollingDirection.Up;
{ }
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<IScrollingInfo>(new ScrollingInfo { Direction = { Value = direction }});
return dependencies;
}
private class ScrollingInfo : IScrollingInfo public class TestScrollingInfo : IScrollingInfo
{ {
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>(); public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction; IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
}
} }
} }

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@ -46,15 +46,20 @@ namespace osu.Game.Rulesets.Mania.Tests
Spacing = new Vector2(20), Spacing = new Vector2(20),
Children = new[] Children = new[]
{ {
createNoteDisplay(ScrollingDirection.Down), createNoteDisplay(ScrollingDirection.Down, 1, out var note1),
createNoteDisplay(ScrollingDirection.Up), createNoteDisplay(ScrollingDirection.Up, 2, out var note2),
createHoldNoteDisplay(ScrollingDirection.Down), createHoldNoteDisplay(ScrollingDirection.Down, 1, out var holdNote1),
createHoldNoteDisplay(ScrollingDirection.Up), createHoldNoteDisplay(ScrollingDirection.Up, 2, out var holdNote2),
} }
}; };
AddAssert("note 1 facing downwards", () => verifyAnchors(note1, Anchor.y2));
AddAssert("note 2 facing upwards", () => verifyAnchors(note2, Anchor.y0));
AddAssert("hold note 1 facing downwards", () => verifyAnchors(holdNote1, Anchor.y2));
AddAssert("hold note 2 facing upwards", () => verifyAnchors(holdNote2, Anchor.y0));
} }
private Drawable createNoteDisplay(ScrollingDirection direction) private Drawable createNoteDisplay(ScrollingDirection direction, int identifier, out DrawableNote hitObject)
{ {
var note = new Note { StartTime = 999999999 }; var note = new Note { StartTime = 999999999 };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
@ -62,24 +67,24 @@ namespace osu.Game.Rulesets.Mania.Tests
return new ScrollingTestContainer(direction) return new ScrollingTestContainer(direction)
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLowerInvariant()}") Child = new NoteContainer(direction, $"note {identifier}, scrolling {direction.ToString().ToLowerInvariant()}")
{ {
Child = new DrawableNote(note) { AccentColour = Color4.OrangeRed } Child = hitObject = new DrawableNote(note) { AccentColour = Color4.OrangeRed }
} }
}; };
} }
private Drawable createHoldNoteDisplay(ScrollingDirection direction) private Drawable createHoldNoteDisplay(ScrollingDirection direction, int identifier, out DrawableHoldNote hitObject)
{ {
var note = new HoldNote { StartTime = 999999999, Duration = 1000 }; var note = new HoldNote { StartTime = 999999999, Duration = 5000 };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return new ScrollingTestContainer(direction) return new ScrollingTestContainer(direction)
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLowerInvariant()}") Child = new NoteContainer(direction, $"hold note {identifier}, scrolling {direction.ToString().ToLowerInvariant()}")
{ {
Child = new DrawableHoldNote(note) Child = hitObject = new DrawableHoldNote(note)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
AccentColour = Color4.OrangeRed, AccentColour = Color4.OrangeRed,
@ -88,6 +93,12 @@ namespace osu.Game.Rulesets.Mania.Tests
}; };
} }
private bool verifyAnchors(DrawableHitObject hitObject, Anchor expectedAnchor)
=> hitObject.Anchor.HasFlag(expectedAnchor) && hitObject.Origin.HasFlag(expectedAnchor);
private bool verifyAnchors(DrawableHoldNote holdNote, Anchor expectedAnchor)
=> verifyAnchors((DrawableHitObject)holdNote, expectedAnchor) && holdNote.NestedHitObjects.All(n => verifyAnchors(n, expectedAnchor));
private class NoteContainer : Container private class NoteContainer : Container
{ {
private readonly Container content; private readonly Container content;

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -24,6 +25,8 @@ namespace osu.Game.Rulesets.Mania.Tests
private readonly List<ManiaStage> stages = new List<ManiaStage>(); private readonly List<ManiaStage> stages = new List<ManiaStage>();
private FillFlowContainer<ScrollingTestContainer> fill;
public TestCaseStage() public TestCaseStage()
: base(columns) : base(columns)
{ {
@ -32,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
Child = new FillFlowContainer Child = fill = new FillFlowContainer<ScrollingTestContainer>
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
@ -54,8 +57,22 @@ namespace osu.Game.Rulesets.Mania.Tests
AddStep("hold note", createHoldNote); AddStep("hold note", createHoldNote);
AddStep("minor bar line", () => createBarLine(false)); AddStep("minor bar line", () => createBarLine(false));
AddStep("major bar line", () => createBarLine(true)); AddStep("major bar line", () => createBarLine(true));
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.TopCentre));
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.BottomCentre));
AddStep("flip direction", () =>
{
foreach (var c in fill.Children)
c.Flip();
});
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.BottomCentre));
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.TopCentre));
} }
private bool notesInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor);
private void createNote() private void createNote()
{ {
foreach (var stage in stages) foreach (var stage in stages)
@ -101,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Tests
} }
} }
private Drawable createStage(ScrollingDirection direction, ManiaAction action) private ScrollingTestContainer createStage(ScrollingDirection direction, ManiaAction action)
{ {
var specialAction = ManiaAction.Special1; var specialAction = ManiaAction.Special1;

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.UI
public ManiaScrollingInfo(ManiaConfigManager config) public ManiaScrollingInfo(ManiaConfigManager config)
{ {
config.BindWith(ManiaSetting.ScrollDirection, configDirection); config.BindWith(ManiaSetting.ScrollDirection, configDirection);
configDirection.BindValueChanged(v => Direction.Value = (ScrollingDirection)v); configDirection.BindValueChanged(v => Direction.Value = (ScrollingDirection)v, true);
} }
} }
} }