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https://github.com/ppy/osu
synced 2024-12-27 17:32:56 +00:00
Basic implementation of new RankingsOverlayHeader
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parent
9c16fdca97
commit
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@ -3,8 +3,9 @@
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Rankings;
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using osu.Game.Rulesets;
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using osu.Game.Users;
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@ -15,24 +16,21 @@ namespace osu.Game.Tests.Visual.Online
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(DismissableFlag),
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typeof(HeaderTitle),
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typeof(RankingsRulesetSelector),
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typeof(RankingsScopeSelector),
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typeof(RankingsHeader),
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typeof(RankingsOverlayHeader),
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};
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[Cached]
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private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Green);
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public TestSceneRankingsHeader()
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{
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var countryBindable = new Bindable<Country>();
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var ruleset = new Bindable<RulesetInfo>();
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var scope = new Bindable<RankingsScope>();
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Add(new RankingsHeader
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Add(new RankingsOverlayHeader
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scope = { BindTarget = scope },
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Current = { BindTarget = scope },
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Country = { BindTarget = countryBindable },
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Ruleset = { BindTarget = ruleset },
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Spotlights = new[]
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@ -14,7 +14,7 @@ namespace osu.Game.Overlays.Changelog
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{
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public class ChangelogHeader : BreadcrumbControlOverlayHeader
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{
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public readonly Bindable<APIChangelogBuild> Current = new Bindable<APIChangelogBuild>();
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public readonly Bindable<APIChangelogBuild> Build = new Bindable<APIChangelogBuild>();
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public Action ListingSelected;
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@ -25,18 +25,18 @@ namespace osu.Game.Overlays.Changelog
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public ChangelogHeader()
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{
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TabControl.AddItem(listing_string);
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TabControl.Current.ValueChanged += e =>
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Current.ValueChanged += e =>
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{
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if (e.NewValue == listing_string)
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ListingSelected?.Invoke();
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};
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Current.ValueChanged += showBuild;
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Build.ValueChanged += showBuild;
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Streams.Current.ValueChanged += e =>
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{
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if (e.NewValue?.LatestBuild != null && !e.NewValue.Equals(Current.Value?.UpdateStream))
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Current.Value = e.NewValue.LatestBuild;
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if (e.NewValue?.LatestBuild != null && !e.NewValue.Equals(Build.Value?.UpdateStream))
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Build.Value = e.NewValue.LatestBuild;
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};
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}
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@ -50,7 +50,7 @@ namespace osu.Game.Overlays.Changelog
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if (e.NewValue != null)
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{
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TabControl.AddItem(e.NewValue.ToString());
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TabControl.Current.Value = e.NewValue.ToString();
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Current.Value = e.NewValue.ToString();
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updateCurrentStream();
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@ -58,7 +58,7 @@ namespace osu.Game.Overlays.Changelog
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}
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else
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{
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TabControl.Current.Value = listing_string;
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Current.Value = listing_string;
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Streams.Current.Value = null;
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title.Version = null;
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}
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@ -86,10 +86,10 @@ namespace osu.Game.Overlays.Changelog
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private void updateCurrentStream()
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{
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if (Current.Value == null)
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if (Build.Value == null)
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return;
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Streams.Current.Value = Streams.Items.FirstOrDefault(s => s.Name == Current.Value.UpdateStream.Name);
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Streams.Current.Value = Streams.Items.FirstOrDefault(s => s.Name == Build.Value.UpdateStream.Name);
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}
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private class ChangelogHeaderTitle : ScreenTitle
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@ -78,7 +78,7 @@ namespace osu.Game.Overlays
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sampleBack = audio.Samples.Get(@"UI/generic-select-soft");
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Header.Current.BindTo(Current);
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Header.Build.BindTo(Current);
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Current.BindValueChanged(e =>
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{
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@ -14,7 +14,7 @@ namespace osu.Game.Overlays.News
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private NewsHeaderTitle title;
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public readonly Bindable<string> Current = new Bindable<string>(null);
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public readonly Bindable<string> Post = new Bindable<string>(null);
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public Action ShowFrontPage;
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@ -22,13 +22,13 @@ namespace osu.Game.Overlays.News
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{
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TabControl.AddItem(front_page_string);
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TabControl.Current.ValueChanged += e =>
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Current.ValueChanged += e =>
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{
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if (e.NewValue == front_page_string)
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ShowFrontPage?.Invoke();
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};
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Current.ValueChanged += showPost;
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Post.ValueChanged += showPost;
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}
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private void showPost(ValueChangedEvent<string> e)
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@ -39,13 +39,13 @@ namespace osu.Game.Overlays.News
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if (e.NewValue != null)
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{
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TabControl.AddItem(e.NewValue);
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TabControl.Current.Value = e.NewValue;
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Current.Value = e.NewValue;
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title.IsReadingPost = true;
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}
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else
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{
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TabControl.Current.Value = front_page_string;
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Current.Value = front_page_string;
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title.IsReadingPost = false;
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}
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}
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48
osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs
Normal file
48
osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs
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@ -0,0 +1,48 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Bindables;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osu.Game.Users;
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using System.Collections.Generic;
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namespace osu.Game.Overlays.Rankings
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{
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public class RankingsOverlayHeader : TabControlOverlayHeader<RankingsScope>
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{
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public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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public readonly Bindable<Country> Country = new Bindable<Country>();
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public IEnumerable<Spotlight> Spotlights { get; set; }
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protected override ScreenTitle CreateTitle() => new RankingsTitle
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{
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Scope = { BindTarget = Current }
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};
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protected override Drawable CreateTitleContent() => new OverlayRulesetSelector
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{
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Current = Ruleset
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};
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private class RankingsTitle : ScreenTitle
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{
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public readonly Bindable<RankingsScope> Scope = new Bindable<RankingsScope>();
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public RankingsTitle()
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{
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Title = "ranking";
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Scope.BindValueChanged(scope => Section = scope.NewValue.ToString().ToLowerInvariant(), true);
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}
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protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/rankings");
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}
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}
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}
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@ -3,6 +3,7 @@
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -19,6 +20,8 @@ namespace osu.Game.Overlays
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/// <typeparam name="T">The type of item to be represented by tabs.</typeparam>
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public abstract class TabControlOverlayHeader<T> : OverlayHeader
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{
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public readonly Bindable<T> Current = new Bindable<T>();
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protected OsuTabControl<T> TabControl;
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private readonly Box controlBackground;
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@ -35,7 +38,11 @@ namespace osu.Game.Overlays
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{
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RelativeSizeAxes = Axes.Both,
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},
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TabControl = CreateTabControl().With(control => control.Margin = new MarginPadding { Left = UserProfileOverlay.CONTENT_X_MARGIN })
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TabControl = CreateTabControl().With(control =>
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{
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control.Margin = new MarginPadding { Left = UserProfileOverlay.CONTENT_X_MARGIN };
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control.Current = Current;
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})
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}
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});
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}
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