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https://github.com/ppy/osu
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click to choose length instead of drag
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@ -1,185 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Caching;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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public partial class SliderTailPiece : SliderCircleOverlay
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{
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/// <summary>
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/// Whether this slider tail is draggable, changing the distance of the slider.
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/// </summary>
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public bool IsDraggable { get; set; }
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/// <summary>
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/// Whether this is currently being dragged.
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/// </summary>
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private bool isDragging;
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private InputManager inputManager = null!;
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private readonly Cached<SliderPath> fullPathCache = new Cached<SliderPath>();
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[Resolved]
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private EditorBeatmap? editorBeatmap { get; set; }
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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public SliderTailPiece(Slider slider, SliderPosition position)
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: base(slider, position)
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{
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Slider.Path.ControlPoints.CollectionChanged += (_, _) => fullPathCache.Invalidate();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => CirclePiece.ReceivePositionalInputAt(screenSpacePos);
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protected override void Update()
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{
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updateCirclePieceColour();
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base.Update();
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}
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private void updateCirclePieceColour()
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{
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Color4 colour = colours.Yellow;
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if (IsHovered && IsDraggable
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&& !inputManager.HoveredDrawables.Any(o => o is PathControlPointPiece<Slider>))
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colour = colour.Lighten(1);
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CirclePiece.Colour = colour;
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}
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protected override bool OnDragStart(DragStartEvent e)
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{
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if (e.Button == MouseButton.Right || !IsDraggable)
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return false;
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isDragging = true;
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editorBeatmap?.BeginChange();
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return true;
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}
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protected override void OnDrag(DragEvent e)
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{
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double oldDistance = Slider.Path.Distance;
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double proposedDistance = findClosestPathDistance(e);
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proposedDistance = MathHelper.Clamp(proposedDistance, 0, Slider.Path.CalculatedDistance);
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proposedDistance = MathHelper.Clamp(proposedDistance,
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0.1 * oldDistance / Slider.SliderVelocityMultiplier,
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10 * oldDistance / Slider.SliderVelocityMultiplier);
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if (Precision.AlmostEquals(proposedDistance, oldDistance))
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return;
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Slider.SliderVelocityMultiplier *= proposedDistance / oldDistance;
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Slider.Path.ExpectedDistance.Value = proposedDistance;
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editorBeatmap?.Update(Slider);
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}
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protected override void OnDragEnd(DragEndEvent e)
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{
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if (!isDragging) return;
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trimExcessControlPoints(Slider.Path);
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isDragging = false;
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IsDraggable = false;
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editorBeatmap?.EndChange();
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}
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/// <summary>
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/// Trims control points from the end of the slider path which are not required to reach the expected end of the slider.
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/// </summary>
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/// <param name="sliderPath">The slider path to trim control points of.</param>
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private void trimExcessControlPoints(SliderPath sliderPath)
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{
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if (!sliderPath.ExpectedDistance.Value.HasValue)
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return;
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double[] segmentEnds = sliderPath.GetSegmentEnds().ToArray();
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int segmentIndex = 0;
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for (int i = 1; i < sliderPath.ControlPoints.Count - 1; i++)
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{
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if (!sliderPath.ControlPoints[i].Type.HasValue) continue;
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if (Precision.AlmostBigger(segmentEnds[segmentIndex], 1, 1E-3))
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{
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sliderPath.ControlPoints.RemoveRange(i + 1, sliderPath.ControlPoints.Count - i - 1);
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sliderPath.ControlPoints[^1].Type = null;
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break;
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}
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segmentIndex++;
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}
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}
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/// <summary>
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/// Finds the expected distance value for which the slider end is closest to the mouse position.
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/// </summary>
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private double findClosestPathDistance(DragEvent e)
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{
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const double step1 = 10;
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const double step2 = 0.1;
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var desiredPosition = e.MousePosition - Slider.Position;
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if (!fullPathCache.IsValid)
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fullPathCache.Value = new SliderPath(Slider.Path.ControlPoints.ToArray());
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// Do a linear search to find the closest point on the path to the mouse position.
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double bestValue = 0;
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double minDistance = double.MaxValue;
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for (double d = 0; d <= fullPathCache.Value.CalculatedDistance; d += step1)
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{
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double t = d / fullPathCache.Value.CalculatedDistance;
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float dist = Vector2.Distance(fullPathCache.Value.PositionAt(t), desiredPosition);
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if (dist >= minDistance) continue;
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minDistance = dist;
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bestValue = d;
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}
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// Do another linear search to fine-tune the result.
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for (double d = bestValue - step1; d <= bestValue + step1; d += step2)
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{
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double t = d / fullPathCache.Value.CalculatedDistance;
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float dist = Vector2.Distance(fullPathCache.Value.PositionAt(t), desiredPosition);
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if (dist >= minDistance) continue;
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minDistance = dist;
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bestValue = d;
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}
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return bestValue;
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}
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}
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}
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@ -8,6 +8,7 @@ using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.UserInterface;
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@ -34,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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protected SliderBodyPiece BodyPiece { get; private set; }
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protected SliderCircleOverlay HeadOverlay { get; private set; }
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protected SliderTailPiece TailPiece { get; private set; }
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protected SliderCircleOverlay TailPiece { get; private set; }
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[CanBeNull]
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protected PathControlPointVisualiser<Slider> ControlPointVisualiser { get; private set; }
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@ -60,6 +61,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private readonly IBindable<int> pathVersion = new Bindable<int>();
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private readonly BindableList<HitObject> selectedObjects = new BindableList<HitObject>();
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// Cached slider path which ignored the expected distance value.
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private readonly Cached<SliderPath> fullPathCache = new Cached<SliderPath>();
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private bool isAdjustingLength;
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public SliderSelectionBlueprint(Slider slider)
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: base(slider)
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{
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@ -72,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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{
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BodyPiece = new SliderBodyPiece(),
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HeadOverlay = CreateCircleOverlay(HitObject, SliderPosition.Start),
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TailPiece = CreateTailPiece(HitObject, SliderPosition.End),
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TailPiece = CreateCircleOverlay(HitObject, SliderPosition.End),
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};
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}
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@ -81,6 +86,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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base.LoadComplete();
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controlPoints.BindTo(HitObject.Path.ControlPoints);
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controlPoints.CollectionChanged += (_, _) => fullPathCache.Invalidate();
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pathVersion.BindTo(HitObject.Path.Version);
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pathVersion.BindValueChanged(_ => editorBeatmap?.Update(HitObject));
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@ -135,6 +141,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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{
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base.OnDeselected();
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if (isAdjustingLength)
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endAdjustLength();
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updateVisualDefinition();
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BodyPiece.RecyclePath();
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}
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@ -164,6 +173,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (isAdjustingLength)
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{
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endAdjustLength();
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return true;
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}
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switch (e.Button)
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{
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case MouseButton.Right:
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@ -171,6 +186,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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return false; // Allow right click to be handled by context menu
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case MouseButton.Left:
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// If there's more than two objects selected, ctrl+click should deselect
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if (e.ControlPressed && IsSelected && selectedObjects.Count < 2)
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{
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@ -186,6 +202,106 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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return false;
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}
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private void endAdjustLength()
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{
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trimExcessControlPoints(HitObject.Path);
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isAdjustingLength = false;
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changeHandler?.EndChange();
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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if (!isAdjustingLength)
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return base.OnMouseMove(e);
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double oldDistance = HitObject.Path.Distance;
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double proposedDistance = findClosestPathDistance(e);
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proposedDistance = MathHelper.Clamp(proposedDistance, 0, HitObject.Path.CalculatedDistance);
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proposedDistance = MathHelper.Clamp(proposedDistance,
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0.1 * oldDistance / HitObject.SliderVelocityMultiplier,
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10 * oldDistance / HitObject.SliderVelocityMultiplier);
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if (Precision.AlmostEquals(proposedDistance, oldDistance))
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return false;
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HitObject.SliderVelocityMultiplier *= proposedDistance / oldDistance;
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HitObject.Path.ExpectedDistance.Value = proposedDistance;
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editorBeatmap?.Update(HitObject);
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return false;
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}
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/// <summary>
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/// Trims control points from the end of the slider path which are not required to reach the expected end of the slider.
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/// </summary>
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/// <param name="sliderPath">The slider path to trim control points of.</param>
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private void trimExcessControlPoints(SliderPath sliderPath)
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{
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if (!sliderPath.ExpectedDistance.Value.HasValue)
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return;
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double[] segmentEnds = sliderPath.GetSegmentEnds().ToArray();
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int segmentIndex = 0;
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for (int i = 1; i < sliderPath.ControlPoints.Count - 1; i++)
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{
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if (!sliderPath.ControlPoints[i].Type.HasValue) continue;
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if (Precision.AlmostBigger(segmentEnds[segmentIndex], 1, 1E-3))
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{
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sliderPath.ControlPoints.RemoveRange(i + 1, sliderPath.ControlPoints.Count - i - 1);
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sliderPath.ControlPoints[^1].Type = null;
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break;
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}
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segmentIndex++;
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}
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}
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/// <summary>
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/// Finds the expected distance value for which the slider end is closest to the mouse position.
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/// </summary>
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private double findClosestPathDistance(MouseMoveEvent e)
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{
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const double step1 = 10;
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const double step2 = 0.1;
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var desiredPosition = e.MousePosition - HitObject.Position;
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if (!fullPathCache.IsValid)
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fullPathCache.Value = new SliderPath(HitObject.Path.ControlPoints.ToArray());
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// Do a linear search to find the closest point on the path to the mouse position.
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double bestValue = 0;
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double minDistance = double.MaxValue;
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for (double d = 0; d <= fullPathCache.Value.CalculatedDistance; d += step1)
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{
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double t = d / fullPathCache.Value.CalculatedDistance;
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float dist = Vector2.Distance(fullPathCache.Value.PositionAt(t), desiredPosition);
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if (dist >= minDistance) continue;
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minDistance = dist;
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bestValue = d;
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}
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// Do another linear search to fine-tune the result.
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for (double d = bestValue - step1; d <= bestValue + step1; d += step2)
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{
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double t = d / fullPathCache.Value.CalculatedDistance;
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float dist = Vector2.Distance(fullPathCache.Value.PositionAt(t), desiredPosition);
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if (dist >= minDistance) continue;
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minDistance = dist;
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bestValue = d;
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}
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return bestValue;
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}
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[CanBeNull]
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private PathControlPoint placementControlPoint;
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@ -409,9 +525,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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addControlPoint(rightClickPosition);
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changeHandler?.EndChange();
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}),
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new OsuMenuItem("Adjust distance", MenuItemType.Standard, () =>
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new OsuMenuItem("Adjust length", MenuItemType.Standard, () =>
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{
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TailPiece.IsDraggable = true;
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isAdjustingLength = true;
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changeHandler?.BeginChange();
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}),
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new OsuMenuItem("Convert to stream", MenuItemType.Destructive, convertToStream),
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};
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@ -427,6 +544,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
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{
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if (isAdjustingLength)
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return true;
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if (BodyPiece.ReceivePositionalInputAt(screenSpacePos))
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return true;
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@ -443,6 +563,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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}
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protected virtual SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new SliderCircleOverlay(slider, position);
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protected virtual SliderTailPiece CreateTailPiece(Slider slider, SliderPosition position) => new SliderTailPiece(slider, position);
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}
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}
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