click to choose length instead of drag

This commit is contained in:
OliBomby 2024-06-20 00:02:43 +02:00
parent d7fee53d67
commit b24bfa2908
2 changed files with 124 additions and 190 deletions

View File

@ -1,185 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public partial class SliderTailPiece : SliderCircleOverlay
{
/// <summary>
/// Whether this slider tail is draggable, changing the distance of the slider.
/// </summary>
public bool IsDraggable { get; set; }
/// <summary>
/// Whether this is currently being dragged.
/// </summary>
private bool isDragging;
private InputManager inputManager = null!;
private readonly Cached<SliderPath> fullPathCache = new Cached<SliderPath>();
[Resolved]
private EditorBeatmap? editorBeatmap { get; set; }
[Resolved]
private OsuColour colours { get; set; } = null!;
public SliderTailPiece(Slider slider, SliderPosition position)
: base(slider, position)
{
Slider.Path.ControlPoints.CollectionChanged += (_, _) => fullPathCache.Invalidate();
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => CirclePiece.ReceivePositionalInputAt(screenSpacePos);
protected override void Update()
{
updateCirclePieceColour();
base.Update();
}
private void updateCirclePieceColour()
{
Color4 colour = colours.Yellow;
if (IsHovered && IsDraggable
&& !inputManager.HoveredDrawables.Any(o => o is PathControlPointPiece<Slider>))
colour = colour.Lighten(1);
CirclePiece.Colour = colour;
}
protected override bool OnDragStart(DragStartEvent e)
{
if (e.Button == MouseButton.Right || !IsDraggable)
return false;
isDragging = true;
editorBeatmap?.BeginChange();
return true;
}
protected override void OnDrag(DragEvent e)
{
double oldDistance = Slider.Path.Distance;
double proposedDistance = findClosestPathDistance(e);
proposedDistance = MathHelper.Clamp(proposedDistance, 0, Slider.Path.CalculatedDistance);
proposedDistance = MathHelper.Clamp(proposedDistance,
0.1 * oldDistance / Slider.SliderVelocityMultiplier,
10 * oldDistance / Slider.SliderVelocityMultiplier);
if (Precision.AlmostEquals(proposedDistance, oldDistance))
return;
Slider.SliderVelocityMultiplier *= proposedDistance / oldDistance;
Slider.Path.ExpectedDistance.Value = proposedDistance;
editorBeatmap?.Update(Slider);
}
protected override void OnDragEnd(DragEndEvent e)
{
if (!isDragging) return;
trimExcessControlPoints(Slider.Path);
isDragging = false;
IsDraggable = false;
editorBeatmap?.EndChange();
}
/// <summary>
/// Trims control points from the end of the slider path which are not required to reach the expected end of the slider.
/// </summary>
/// <param name="sliderPath">The slider path to trim control points of.</param>
private void trimExcessControlPoints(SliderPath sliderPath)
{
if (!sliderPath.ExpectedDistance.Value.HasValue)
return;
double[] segmentEnds = sliderPath.GetSegmentEnds().ToArray();
int segmentIndex = 0;
for (int i = 1; i < sliderPath.ControlPoints.Count - 1; i++)
{
if (!sliderPath.ControlPoints[i].Type.HasValue) continue;
if (Precision.AlmostBigger(segmentEnds[segmentIndex], 1, 1E-3))
{
sliderPath.ControlPoints.RemoveRange(i + 1, sliderPath.ControlPoints.Count - i - 1);
sliderPath.ControlPoints[^1].Type = null;
break;
}
segmentIndex++;
}
}
/// <summary>
/// Finds the expected distance value for which the slider end is closest to the mouse position.
/// </summary>
private double findClosestPathDistance(DragEvent e)
{
const double step1 = 10;
const double step2 = 0.1;
var desiredPosition = e.MousePosition - Slider.Position;
if (!fullPathCache.IsValid)
fullPathCache.Value = new SliderPath(Slider.Path.ControlPoints.ToArray());
// Do a linear search to find the closest point on the path to the mouse position.
double bestValue = 0;
double minDistance = double.MaxValue;
for (double d = 0; d <= fullPathCache.Value.CalculatedDistance; d += step1)
{
double t = d / fullPathCache.Value.CalculatedDistance;
float dist = Vector2.Distance(fullPathCache.Value.PositionAt(t), desiredPosition);
if (dist >= minDistance) continue;
minDistance = dist;
bestValue = d;
}
// Do another linear search to fine-tune the result.
for (double d = bestValue - step1; d <= bestValue + step1; d += step2)
{
double t = d / fullPathCache.Value.CalculatedDistance;
float dist = Vector2.Distance(fullPathCache.Value.PositionAt(t), desiredPosition);
if (dist >= minDistance) continue;
minDistance = dist;
bestValue = d;
}
return bestValue;
}
}
}

View File

@ -8,6 +8,7 @@
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
@ -34,7 +35,7 @@ public partial class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
protected SliderBodyPiece BodyPiece { get; private set; }
protected SliderCircleOverlay HeadOverlay { get; private set; }
protected SliderTailPiece TailPiece { get; private set; }
protected SliderCircleOverlay TailPiece { get; private set; }
[CanBeNull]
protected PathControlPointVisualiser<Slider> ControlPointVisualiser { get; private set; }
@ -60,6 +61,10 @@ public partial class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
private readonly IBindable<int> pathVersion = new Bindable<int>();
private readonly BindableList<HitObject> selectedObjects = new BindableList<HitObject>();
// Cached slider path which ignored the expected distance value.
private readonly Cached<SliderPath> fullPathCache = new Cached<SliderPath>();
private bool isAdjustingLength;
public SliderSelectionBlueprint(Slider slider)
: base(slider)
{
@ -72,7 +77,7 @@ private void load()
{
BodyPiece = new SliderBodyPiece(),
HeadOverlay = CreateCircleOverlay(HitObject, SliderPosition.Start),
TailPiece = CreateTailPiece(HitObject, SliderPosition.End),
TailPiece = CreateCircleOverlay(HitObject, SliderPosition.End),
};
}
@ -81,6 +86,7 @@ protected override void LoadComplete()
base.LoadComplete();
controlPoints.BindTo(HitObject.Path.ControlPoints);
controlPoints.CollectionChanged += (_, _) => fullPathCache.Invalidate();
pathVersion.BindTo(HitObject.Path.Version);
pathVersion.BindValueChanged(_ => editorBeatmap?.Update(HitObject));
@ -135,6 +141,9 @@ protected override void OnDeselected()
{
base.OnDeselected();
if (isAdjustingLength)
endAdjustLength();
updateVisualDefinition();
BodyPiece.RecyclePath();
}
@ -164,6 +173,12 @@ private void updateVisualDefinition()
protected override bool OnMouseDown(MouseDownEvent e)
{
if (isAdjustingLength)
{
endAdjustLength();
return true;
}
switch (e.Button)
{
case MouseButton.Right:
@ -171,6 +186,7 @@ protected override bool OnMouseDown(MouseDownEvent e)
return false; // Allow right click to be handled by context menu
case MouseButton.Left:
// If there's more than two objects selected, ctrl+click should deselect
if (e.ControlPressed && IsSelected && selectedObjects.Count < 2)
{
@ -186,6 +202,106 @@ protected override bool OnMouseDown(MouseDownEvent e)
return false;
}
private void endAdjustLength()
{
trimExcessControlPoints(HitObject.Path);
isAdjustingLength = false;
changeHandler?.EndChange();
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (!isAdjustingLength)
return base.OnMouseMove(e);
double oldDistance = HitObject.Path.Distance;
double proposedDistance = findClosestPathDistance(e);
proposedDistance = MathHelper.Clamp(proposedDistance, 0, HitObject.Path.CalculatedDistance);
proposedDistance = MathHelper.Clamp(proposedDistance,
0.1 * oldDistance / HitObject.SliderVelocityMultiplier,
10 * oldDistance / HitObject.SliderVelocityMultiplier);
if (Precision.AlmostEquals(proposedDistance, oldDistance))
return false;
HitObject.SliderVelocityMultiplier *= proposedDistance / oldDistance;
HitObject.Path.ExpectedDistance.Value = proposedDistance;
editorBeatmap?.Update(HitObject);
return false;
}
/// <summary>
/// Trims control points from the end of the slider path which are not required to reach the expected end of the slider.
/// </summary>
/// <param name="sliderPath">The slider path to trim control points of.</param>
private void trimExcessControlPoints(SliderPath sliderPath)
{
if (!sliderPath.ExpectedDistance.Value.HasValue)
return;
double[] segmentEnds = sliderPath.GetSegmentEnds().ToArray();
int segmentIndex = 0;
for (int i = 1; i < sliderPath.ControlPoints.Count - 1; i++)
{
if (!sliderPath.ControlPoints[i].Type.HasValue) continue;
if (Precision.AlmostBigger(segmentEnds[segmentIndex], 1, 1E-3))
{
sliderPath.ControlPoints.RemoveRange(i + 1, sliderPath.ControlPoints.Count - i - 1);
sliderPath.ControlPoints[^1].Type = null;
break;
}
segmentIndex++;
}
}
/// <summary>
/// Finds the expected distance value for which the slider end is closest to the mouse position.
/// </summary>
private double findClosestPathDistance(MouseMoveEvent e)
{
const double step1 = 10;
const double step2 = 0.1;
var desiredPosition = e.MousePosition - HitObject.Position;
if (!fullPathCache.IsValid)
fullPathCache.Value = new SliderPath(HitObject.Path.ControlPoints.ToArray());
// Do a linear search to find the closest point on the path to the mouse position.
double bestValue = 0;
double minDistance = double.MaxValue;
for (double d = 0; d <= fullPathCache.Value.CalculatedDistance; d += step1)
{
double t = d / fullPathCache.Value.CalculatedDistance;
float dist = Vector2.Distance(fullPathCache.Value.PositionAt(t), desiredPosition);
if (dist >= minDistance) continue;
minDistance = dist;
bestValue = d;
}
// Do another linear search to fine-tune the result.
for (double d = bestValue - step1; d <= bestValue + step1; d += step2)
{
double t = d / fullPathCache.Value.CalculatedDistance;
float dist = Vector2.Distance(fullPathCache.Value.PositionAt(t), desiredPosition);
if (dist >= minDistance) continue;
minDistance = dist;
bestValue = d;
}
return bestValue;
}
[CanBeNull]
private PathControlPoint placementControlPoint;
@ -409,9 +525,10 @@ private void convertToStream()
addControlPoint(rightClickPosition);
changeHandler?.EndChange();
}),
new OsuMenuItem("Adjust distance", MenuItemType.Standard, () =>
new OsuMenuItem("Adjust length", MenuItemType.Standard, () =>
{
TailPiece.IsDraggable = true;
isAdjustingLength = true;
changeHandler?.BeginChange();
}),
new OsuMenuItem("Convert to stream", MenuItemType.Destructive, convertToStream),
};
@ -427,6 +544,9 @@ private void convertToStream()
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
{
if (isAdjustingLength)
return true;
if (BodyPiece.ReceivePositionalInputAt(screenSpacePos))
return true;
@ -443,6 +563,5 @@ public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
}
protected virtual SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new SliderCircleOverlay(slider, position);
protected virtual SliderTailPiece CreateTailPiece(Slider slider, SliderPosition position) => new SliderTailPiece(slider, position);
}
}