mirror of https://github.com/ppy/osu
DI beat divisors to test cases with editor clocks
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@ -31,6 +31,8 @@ private void load(OsuGameBase osuGame)
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{
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this.osuGame = osuGame;
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dependencies.Cache(BeatDivisor);
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osuGame.Beatmap.ValueChanged += reinitializeClock;
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reinitializeClock(osuGame.Beatmap.Value);
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}
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